Category: Uncategorized

Reference Signal Source: Direct3D 11 awareness

A few updates to DirectShowReferenceSource module, it’s Media Foundation video Media Source related part today. First, the video media source is now handling restarts from paused state correctly and resumes frame generation from proper position (not from zero as before). Second, the video media source is now Direct3D 11 aware. That is, when it participates…

Read the full article

NVIDIA H.264 Encoder Media Foundation Transform’s REGDB_E_CLASSNOTREG

For already years Nvidia’s H.264 video encoder Media Foundation Transform has been broken giving REGDB_E_CLASSNOTREG “Class not registered” failure in certain circumstances, like main display is not the one connected to Nvidia video adapter. As simple as this: CoInitialize(NULL); MFStartup(MF_VERSION); class __declspec(uuid(“{60F44560-5A20-4857-BFEF-D29773CB8040}”)) CFoo; // NVIDIA H.264 Encoder MFT CComPtr<IMFTransform> pTransform; const HRESULT nCoCreateInstanceResult = pTransform.CoCreateInstance(__uuidof(CFoo));…

Read the full article

Meet Rainway, a free and easy to use game streaming platform

Designed with speed in mind, Rainway is tuned to avoid impacting the performance of your game. Enjoy 60FPS streams with super low-latency gameplay. Rainway is launched beta-version today offering a server for self-hosting and HTML5 web client. The server component is designed to stream using state-of-the-art technology and performance. On client Rainway offers quality remote…

Read the full article