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	<title>Fooling Around &#187; IVideoWidow</title>
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	<description>// Software Production Line</description>
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		<title>How to use windowless Video Mixing Renderer Filter to show video fullscreen</title>
		<link>http://alax.info/blog/1082</link>
		<comments>http://alax.info/blog/1082#comments</comments>
		<pubDate>Fri, 09 Oct 2009 17:04:27 +0000</pubDate>
		<dc:creator>Roman</dc:creator>
				<category><![CDATA[ATL]]></category>
		<category><![CDATA[Source]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[WTL]]></category>
		<category><![CDATA[DirectShow]]></category>
		<category><![CDATA[fullscreen]]></category>
		<category><![CDATA[IVideoWidow]]></category>
		<category><![CDATA[IVMRWindowlessControl]]></category>
		<category><![CDATA[renderer]]></category>
		<category><![CDATA[sample]]></category>
		<category><![CDATA[VMR]]></category>
		<category><![CDATA[windowless]]></category>

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		<description><![CDATA[<a href="http://alax.info/blog/1082" title="How to use windowless Video Mixing Renderer Filter to show video fullscreen"></a>The question is being asked from time to time. Everyone knows what is full screen video. Video renderers implement full screen capability since long ago through their IVideoWindow::put_FullScreenMode property, and even Filter Graph Manager exposes its own IVideoWindow interface to &#8230;<p class="read-more"><a href="http://alax.info/blog/1082">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://alax.info/blog/1082" title="How to use windowless Video Mixing Renderer Filter to show video fullscreen"></a><p>The question is being asked from time to time. Everyone knows what is full screen video. Video renderers implement full screen capability since long ago through their <a href="http://msdn.microsoft.com/en-us/library/dd377320(VS.85).aspx">IVideoWindow::put_FullScreenMode</a> property, and even <a href="http://msdn.microsoft.com/en-us/library/dd375786(VS.85).aspx">Filter Graph Manager</a> exposes its own <a href="http://msdn.microsoft.com/en-us/library/dd377276%28VS.85%29.aspx">IVideoWindow</a> interface to forward calls to filter&#8217;s implementation of <a href="http://msdn.microsoft.com/en-us/library/dd377276%28VS.85%29.aspx">IVideoWindow</a> interface.</p>
<p>However, for Video Mixing Renderers, version <a href="http://msdn.microsoft.com/en-us/library/dd407343(VS.85).aspx">7</a> and <a href="http://msdn.microsoft.com/en-us/library/dd407344%28VS.85%29.aspx">9</a>, the preferred and recommended mode is windowless, where no IVideoWindow interface is available.</p>
<blockquote><p><strong>Note</strong> The <a id="ctl00_MTCS_main_ctl01" onclick="javascript:Track('ctl00_MTCS_main_ctl00|ctl00_MTCS_main_ctl01',this);" href="http://msdn.microsoft.com/en-us/library/dd390536%28VS.85%29.aspx"><strong>IVMRWindowlessControl</strong></a> or <a id="ctl00_MTCS_main_ctl02" onclick="javascript:Track('ctl00_MTCS_main_ctl00|ctl00_MTCS_main_ctl02',this);" href="http://msdn.microsoft.com/en-us/library/dd390537%28VS.85%29.aspx"><strong>IVMRWindowlessControl9</strong></a> interface is now preferred over <strong>IVideoWindow</strong>. For more information, see <a id="ctl00_MTCS_main_ctl03" onclick="javascript:Track('ctl00_MTCS_main_ctl00|ctl00_MTCS_main_ctl03',this);" href="http://msdn.microsoft.com/en-us/library/dd407299%28VS.85%29.aspx">Using Windowless Mode</a>.</p></blockquote>
<p>So in order to implement full screen mode it takes the application to attach Video Mixing Renderer filter to a private frameless window, to its entire client area and expand the window to entire monitor area.</p>
<p>The sample project <a href="http://code.assembla.com/roatl-utilities/subversion/nodes/trunk/FullScreenWindowlessVmrSample01">FullScreenWindowlessVmrSample01</a> is illustrating this technique.</p>
<p><img class="alignnone size-full wp-image-1083" title="FullScreenWindowlessVmrSample01 Main Dialog" src="http://alax.info/blog/wp-content/uploads/2009/10/09-Image001.png" alt="FullScreenWindowlessVmrSample01 Main Dialog" width="489" height="141" /></p>
<p><span id="more-1082"></span>Main application dialog owns a special window to host renderer, implemented by CRendererDialog class.</p>
<pre>
<pre style="background: #ffffff none repeat scroll 0% 0%; color: #000000;"><span style="color: #800000; font-weight: bold;">class</span> CRendererDialog <span style="color: #800080;">:</span>
    <span style="color: #800000; font-weight: bold;">public</span> CDialogImpl<span style="color: #800080;">&lt;</span>CRendererDialog<span style="color: #800080;">&gt;</span>
<span style="color: #800080;">{</span>
<span style="color: #800000; font-weight: bold;">public</span><span style="color: #e34adc;">:</span>

    <span style="color: #800000; font-weight: bold;">enum</span> <span style="color: #800080;">{</span> IDD <span style="color: #808030;">=</span> IDD_RENDERER <span style="color: #800080;">}</span><span style="color: #800080;">;</span>

BEGIN_MSG_MAP_EX<span style="color: #808030;">(</span>CRendererDialog<span style="color: #808030;">)</span>
    MSG_WM_INITDIALOG<span style="color: #808030;">(</span>OnInitDialog<span style="color: #808030;">)</span>
    MSG_WM_DESTROY<span style="color: #808030;">(</span>OnDestroy<span style="color: #808030;">)</span>
    MSG_WM_ERASEBKGND<span style="color: #808030;">(</span><span style="color: #400000;">OnEraseBkgnd</span><span style="color: #808030;">)</span>
    MSG_WM_PAINT<span style="color: #808030;">(</span>OnPaint<span style="color: #808030;">)</span>
    MSG_WM_DISPLAYCHANGE<span style="color: #808030;">(</span>OnDisplayChange<span style="color: #808030;">)</span>
    MSG_WM_KEYDOWN<span style="color: #808030;">(</span>OnKeyDown<span style="color: #808030;">)</span>
    COMMAND_ID_HANDLER_EX<span style="color: #808030;">(</span>IDCANCEL<span style="color: #808030;">,</span> OnCancel<span style="color: #808030;">)</span>
END_MSG_MAP<span style="color: #808030;">(</span><span style="color: #808030;">)</span>

<span style="color: #800000; font-weight: bold;">private</span><span style="color: #e34adc;">:</span>
    CMainDialog<span style="color: #808030;">&amp;</span> m_Owner<span style="color: #800080;">;</span>
<span style="color: #696969;">//...</span></pre>
</pre>
<p>The dialog template does not have a caption, it has no frame and has its window rectangle equal to client area. As a result, spanning the Video Mixing Renderer to the entire client area and proper positioning of the dialog window is showing video on the entire monitor.</p>
<pre>
<pre style="background: #ffffff none repeat scroll 0% 0%; color: #000000;">ATLVERIFY<span style="color: #808030;">(</span>m_RendererDialog<span style="color: #808030;">.</span>Create<span style="color: #808030;">(</span>m_hWnd<span style="color: #808030;">)</span><span style="color: #808030;">)</span><span style="color: #800080;">;</span>
ATLVERIFY<span style="color: #808030;">(</span>m_RendererDialog<span style="color: #808030;">.</span><span style="color: #400000;">MoveWindow</span><span style="color: #808030;">(</span>MonitorData<span style="color: #808030;">.</span>m_Position<span style="color: #808030;">)</span><span style="color: #808030;">)</span><span style="color: #800080;">;</span>
m_RendererDialog<span style="color: #808030;">.</span><span style="color: #400000;">ShowWindow</span><span style="color: #808030;">(</span>SW_SHOWNORMAL<span style="color: #808030;">)</span><span style="color: #800080;">;</span>
<span style="color: #696969;">// ...</span>
ATLENSURE_SUCCEEDED<span style="color: #808030;">(</span>pVmrWindowlessControl<span style="color: #808030;">-</span><span style="color: #808030;">&gt;</span>SetVideoClippingWindow<span style="color: #808030;">(</span>m_RendererDialog<span style="color: #808030;">)</span><span style="color: #808030;">)</span><span style="color: #800080;">;</span>
ATLENSURE_SUCCEEDED<span style="color: #808030;">(</span>pVmrWindowlessControl<span style="color: #808030;">-</span><span style="color: #808030;">&gt;</span>SetVideoPosition<span style="color: #808030;">(</span><span style="color: #7d0045;">NULL</span><span style="color: #808030;">,</span> m_RendererDialog<span style="color: #808030;">.</span>GetVideoPosition<span style="color: #808030;">(</span><span style="color: #808030;">)</span><span style="color: #808030;">)</span><span style="color: #808030;">)</span><span style="color: #800080;">;</span></pre>
</pre>
<p>Visual C++ .NET 2008 source code is <a href="http://code.assembla.com/roatl-utilities/subversion/nodes/trunk/FullScreenWindowlessVmrSample01">available from SVN</a>, release binary <a href="http://code.assembla.com/roatl-utilities/subversion/nodes/trunk/FullScreenWindowlessVmrSample01/Release/FullScreenWindowlessVmrSample01.exe?format=raw">included</a>. The project is using ATL and <a href="http://wtl.sourceforge.net/">WTL</a> libraries.</p>
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