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	<title>Fooling Around &#187; windowless</title>
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		<title>How to use windowless Video Mixing Renderer Filter to show video fullscreen</title>
		<link>http://alax.info/blog/1082</link>
		<comments>http://alax.info/blog/1082#comments</comments>
		<pubDate>Fri, 09 Oct 2009 17:04:27 +0000</pubDate>
		<dc:creator>Roman</dc:creator>
				<category><![CDATA[ATL]]></category>
		<category><![CDATA[Source]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[WTL]]></category>
		<category><![CDATA[DirectShow]]></category>
		<category><![CDATA[fullscreen]]></category>
		<category><![CDATA[IVideoWidow]]></category>
		<category><![CDATA[IVMRWindowlessControl]]></category>
		<category><![CDATA[renderer]]></category>
		<category><![CDATA[sample]]></category>
		<category><![CDATA[VMR]]></category>
		<category><![CDATA[windowless]]></category>

		<guid isPermaLink="false">http://alax.info/blog/?p=1082</guid>
		<description><![CDATA[<a href="http://alax.info/blog/1082" title="How to use windowless Video Mixing Renderer Filter to show video fullscreen"></a>The question is being asked from time to time. Everyone knows what is full screen video. Video renderers implement full screen capability since long ago through their IVideoWindow::put_FullScreenMode property, and even Filter Graph Manager exposes its own IVideoWindow interface to &#8230;<p class="read-more"><a href="http://alax.info/blog/1082">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://alax.info/blog/1082" title="How to use windowless Video Mixing Renderer Filter to show video fullscreen"></a><p>The question is being asked from time to time. Everyone knows what is full screen video. Video renderers implement full screen capability since long ago through their <a href="http://msdn.microsoft.com/en-us/library/dd377320(VS.85).aspx">IVideoWindow::put_FullScreenMode</a> property, and even <a href="http://msdn.microsoft.com/en-us/library/dd375786(VS.85).aspx">Filter Graph Manager</a> exposes its own <a href="http://msdn.microsoft.com/en-us/library/dd377276%28VS.85%29.aspx">IVideoWindow</a> interface to forward calls to filter&#8217;s implementation of <a href="http://msdn.microsoft.com/en-us/library/dd377276%28VS.85%29.aspx">IVideoWindow</a> interface.</p>
<p>However, for Video Mixing Renderers, version <a href="http://msdn.microsoft.com/en-us/library/dd407343(VS.85).aspx">7</a> and <a href="http://msdn.microsoft.com/en-us/library/dd407344%28VS.85%29.aspx">9</a>, the preferred and recommended mode is windowless, where no IVideoWindow interface is available.</p>
<blockquote><p><strong>Note</strong> The <a id="ctl00_MTCS_main_ctl01" onclick="javascript:Track('ctl00_MTCS_main_ctl00|ctl00_MTCS_main_ctl01',this);" href="http://msdn.microsoft.com/en-us/library/dd390536%28VS.85%29.aspx"><strong>IVMRWindowlessControl</strong></a> or <a id="ctl00_MTCS_main_ctl02" onclick="javascript:Track('ctl00_MTCS_main_ctl00|ctl00_MTCS_main_ctl02',this);" href="http://msdn.microsoft.com/en-us/library/dd390537%28VS.85%29.aspx"><strong>IVMRWindowlessControl9</strong></a> interface is now preferred over <strong>IVideoWindow</strong>. For more information, see <a id="ctl00_MTCS_main_ctl03" onclick="javascript:Track('ctl00_MTCS_main_ctl00|ctl00_MTCS_main_ctl03',this);" href="http://msdn.microsoft.com/en-us/library/dd407299%28VS.85%29.aspx">Using Windowless Mode</a>.</p></blockquote>
<p>So in order to implement full screen mode it takes the application to attach Video Mixing Renderer filter to a private frameless window, to its entire client area and expand the window to entire monitor area.</p>
<p>The sample project <a href="http://code.assembla.com/roatl-utilities/subversion/nodes/trunk/FullScreenWindowlessVmrSample01">FullScreenWindowlessVmrSample01</a> is illustrating this technique.</p>
<p><img class="alignnone size-full wp-image-1083" title="FullScreenWindowlessVmrSample01 Main Dialog" src="http://alax.info/blog/wp-content/uploads/2009/10/09-Image001.png" alt="FullScreenWindowlessVmrSample01 Main Dialog" width="489" height="141" /></p>
<p><span id="more-1082"></span>Main application dialog owns a special window to host renderer, implemented by CRendererDialog class.</p>
<pre>
<pre style="background: #ffffff none repeat scroll 0% 0%; color: #000000;"><span style="color: #800000; font-weight: bold;">class</span> CRendererDialog <span style="color: #800080;">:</span>
    <span style="color: #800000; font-weight: bold;">public</span> CDialogImpl<span style="color: #800080;">&lt;</span>CRendererDialog<span style="color: #800080;">&gt;</span>
<span style="color: #800080;">{</span>
<span style="color: #800000; font-weight: bold;">public</span><span style="color: #e34adc;">:</span>

    <span style="color: #800000; font-weight: bold;">enum</span> <span style="color: #800080;">{</span> IDD <span style="color: #808030;">=</span> IDD_RENDERER <span style="color: #800080;">}</span><span style="color: #800080;">;</span>

BEGIN_MSG_MAP_EX<span style="color: #808030;">(</span>CRendererDialog<span style="color: #808030;">)</span>
    MSG_WM_INITDIALOG<span style="color: #808030;">(</span>OnInitDialog<span style="color: #808030;">)</span>
    MSG_WM_DESTROY<span style="color: #808030;">(</span>OnDestroy<span style="color: #808030;">)</span>
    MSG_WM_ERASEBKGND<span style="color: #808030;">(</span><span style="color: #400000;">OnEraseBkgnd</span><span style="color: #808030;">)</span>
    MSG_WM_PAINT<span style="color: #808030;">(</span>OnPaint<span style="color: #808030;">)</span>
    MSG_WM_DISPLAYCHANGE<span style="color: #808030;">(</span>OnDisplayChange<span style="color: #808030;">)</span>
    MSG_WM_KEYDOWN<span style="color: #808030;">(</span>OnKeyDown<span style="color: #808030;">)</span>
    COMMAND_ID_HANDLER_EX<span style="color: #808030;">(</span>IDCANCEL<span style="color: #808030;">,</span> OnCancel<span style="color: #808030;">)</span>
END_MSG_MAP<span style="color: #808030;">(</span><span style="color: #808030;">)</span>

<span style="color: #800000; font-weight: bold;">private</span><span style="color: #e34adc;">:</span>
    CMainDialog<span style="color: #808030;">&amp;</span> m_Owner<span style="color: #800080;">;</span>
<span style="color: #696969;">//...</span></pre>
</pre>
<p>The dialog template does not have a caption, it has no frame and has its window rectangle equal to client area. As a result, spanning the Video Mixing Renderer to the entire client area and proper positioning of the dialog window is showing video on the entire monitor.</p>
<pre>
<pre style="background: #ffffff none repeat scroll 0% 0%; color: #000000;">ATLVERIFY<span style="color: #808030;">(</span>m_RendererDialog<span style="color: #808030;">.</span>Create<span style="color: #808030;">(</span>m_hWnd<span style="color: #808030;">)</span><span style="color: #808030;">)</span><span style="color: #800080;">;</span>
ATLVERIFY<span style="color: #808030;">(</span>m_RendererDialog<span style="color: #808030;">.</span><span style="color: #400000;">MoveWindow</span><span style="color: #808030;">(</span>MonitorData<span style="color: #808030;">.</span>m_Position<span style="color: #808030;">)</span><span style="color: #808030;">)</span><span style="color: #800080;">;</span>
m_RendererDialog<span style="color: #808030;">.</span><span style="color: #400000;">ShowWindow</span><span style="color: #808030;">(</span>SW_SHOWNORMAL<span style="color: #808030;">)</span><span style="color: #800080;">;</span>
<span style="color: #696969;">// ...</span>
ATLENSURE_SUCCEEDED<span style="color: #808030;">(</span>pVmrWindowlessControl<span style="color: #808030;">-</span><span style="color: #808030;">&gt;</span>SetVideoClippingWindow<span style="color: #808030;">(</span>m_RendererDialog<span style="color: #808030;">)</span><span style="color: #808030;">)</span><span style="color: #800080;">;</span>
ATLENSURE_SUCCEEDED<span style="color: #808030;">(</span>pVmrWindowlessControl<span style="color: #808030;">-</span><span style="color: #808030;">&gt;</span>SetVideoPosition<span style="color: #808030;">(</span><span style="color: #7d0045;">NULL</span><span style="color: #808030;">,</span> m_RendererDialog<span style="color: #808030;">.</span>GetVideoPosition<span style="color: #808030;">(</span><span style="color: #808030;">)</span><span style="color: #808030;">)</span><span style="color: #808030;">)</span><span style="color: #800080;">;</span></pre>
</pre>
<p>Visual C++ .NET 2008 source code is <a href="http://code.assembla.com/roatl-utilities/subversion/nodes/trunk/FullScreenWindowlessVmrSample01">available from SVN</a>, release binary <a href="http://code.assembla.com/roatl-utilities/subversion/nodes/trunk/FullScreenWindowlessVmrSample01/Release/FullScreenWindowlessVmrSample01.exe?format=raw">included</a>. The project is using ATL and <a href="http://wtl.sourceforge.net/">WTL</a> libraries.</p>
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		</item>
		<item>
		<title>Multiple Windowless Video Mixing Renderers (VMR9) Sample</title>
		<link>http://alax.info/blog/711</link>
		<comments>http://alax.info/blog/711#comments</comments>
		<pubDate>Wed, 19 Nov 2008 11:05:12 +0000</pubDate>
		<dc:creator>Roman</dc:creator>
				<category><![CDATA[ATL]]></category>
		<category><![CDATA[Source]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[DirectShow]]></category>
		<category><![CDATA[MFC]]></category>
		<category><![CDATA[renderer]]></category>
		<category><![CDATA[VMR]]></category>
		<category><![CDATA[windowless]]></category>

		<guid isPermaLink="false">http://alax.info/blog/?p=711</guid>
		<description><![CDATA[<a href="http://alax.info/blog/711" title="Multiple Windowless Video Mixing Renderers (VMR9) Sample"></a>This is a begged MFC code for multiple windowless video renderers. MFC project, two independent video renderers hosted by the same parent window (actually through owned controls but this makes no major difference), VMR9 in windowless mode. There are no &#8230;<p class="read-more"><a href="http://alax.info/blog/711">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://alax.info/blog/711" title="Multiple Windowless Video Mixing Renderers (VMR9) Sample"></a><p>This is a <a href="http://forums.microsoft.com/msdn/ShowPost.aspx?PostID=4129792&amp;SiteID=1">begged</a> MFC code for multiple windowless video renderers. MFC project, two independent video renderers hosted by the same parent window (actually through owned controls but this makes no major difference), VMR9 in windowless mode.</p>
<p><a href="http://alax.info/blog/wp-content/uploads/2008/11/19-image001.png"><img class="alignnone size-medium wp-image-712" title="MFC Windowless Video Renderer" src="http://alax.info/blog/wp-content/uploads/2008/11/19-image001-300x218.png" alt="" width="300" height="218" /></a></p>
<p>There are no <a href="http://msdn.microsoft.com/en-us/library/ms534901(VS.85).aspx">WM_PAINT</a>/<a href="http://msdn.microsoft.com/en-us/library/ms648055(VS.85).aspx">WM_ERASEBKGND</a> handlers, <a href="http://msdn.microsoft.com/en-us/library/ms787156(VS.85).aspx">IVMRWindowlessControl9::RepaintVideo</a> calls and other basically required code, instead a minimalistic snippet to make video rendered the requested way.</p>
<p>A Visual C++ .NET 2008 source code <a href="http://trac2.assembla.com/roatl-utilities/browser/trunk/MfcWindowlessVideoRenderer01">is available from SVN</a>, release binary <a href="http://trac2.assembla.com/roatl-utilities/browser/trunk/MfcWindowlessVideoRenderer01/Release/MfcWindowlessVideoRenderer01.exe?format=raw">included</a>.</p>
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