Presenting Shadertoy output at low latency with DXGI and Direct3D 11

A few nice updates today for a Direct3D 11 shadertoy rendering tool I posted earlier on here. As a load tool, it benefits from some flexibility and it is also a demonstration of hardware capabilities as well. First of all, the -EnumerateAdapters switch is now more verbose about DXGI and prints more of flags, e.g.: … Continue reading Presenting Shadertoy output at low latency with DXGI and Direct3D 11