Debug
ARM
Debug
Win32
Debug
x64
Release
ARM
Release
Win32
Release
x64
Pixel
Pixel
Pixel
Pixel
Pixel
Pixel
4.0_level_9_1
4.0_level_9_1
4.0_level_9_1
4.0_level_9_1
4.0_level_9_1
4.0_level_9_1
PS
PS
PS
PS
PS
PS
Vertex
Vertex
Vertex
Vertex
Vertex
Vertex
4.0_level_9_1
4.0_level_9_1
4.0_level_9_1
4.0_level_9_1
4.0_level_9_1
4.0_level_9_1
VS
VS
VS
VS
VS
VS
{6c7ae7f4-bdca-4e9a-81c8-75f5e138aa54}
DynamicLibrary
RenderingPlugin
RenderingPlugin
en-US
14.0
true
Windows Store
10.0.10240.0
10.0.10240.0
10.0
DynamicLibrary
true
v140
DynamicLibrary
true
v140
DynamicLibrary
true
v140
DynamicLibrary
false
true
v140
DynamicLibrary
false
true
v140
DynamicLibrary
false
true
v140
false
false
false
false
false
false
false
false
false
false
false
false
NotUsing
false
WINDOWS_UWP;UNITY_METRO;_WINDLL;%(PreprocessorDefinitions)
Console
false
false
SETLOCAL
if "$(SolutionName)" == "RenderingPlugin" (
set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\
set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\
) else (
set TARGET_PLUGIN_PATH=$(SolutionDir)$(SolutionName)\
set TARGET_SHADER_PATH=$(SolutionDir)$(SolutionName)\Data\StreamingAssets\Shaders\DX11_9_1\
)
echo Target Plugin Path is %TARGET_PLUGIN_PATH%
echo Target Shader Path is %TARGET_SHADER_PATH%
mkdir "%TARGET_PLUGIN_PATH%Plugins"
mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro"
mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP"
mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)"
copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)\$(TargetFileName)"
copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso"
copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso"
ENDLOCAL
NotUsing
false
WINDOWS_UWP;UNITY_METRO;_WINDLL;%(PreprocessorDefinitions)
Console
false
false
SETLOCAL
if "$(SolutionName)" == "RenderingPlugin" (
set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\
set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\
) else (
set TARGET_PLUGIN_PATH=$(SolutionDir)$(SolutionName)\
set TARGET_SHADER_PATH=$(SolutionDir)$(SolutionName)\Data\StreamingAssets\Shaders\DX11_9_1\
)
echo Target Plugin Path is %TARGET_PLUGIN_PATH%
echo Target Shader Path is %TARGET_SHADER_PATH%
mkdir "%TARGET_PLUGIN_PATH%Plugins"
mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro"
mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP"
mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)"
copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)\$(TargetFileName)"
copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso"
copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso"
ENDLOCAL
NotUsing
false
WINDOWS_UWP;UNITY_METRO;_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)
Console
false
false
SETLOCAL
if "$(SolutionName)" == "RenderingPlugin" (
set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\
set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\
) else (
set TARGET_PLUGIN_PATH=$(SolutionDir)$(SolutionName)\
set TARGET_SHADER_PATH=$(SolutionDir)$(SolutionName)\Data\StreamingAssets\Shaders\DX11_9_1\
)
echo Target Plugin Path is %TARGET_PLUGIN_PATH%
echo Target Shader Path is %TARGET_SHADER_PATH%
mkdir "%TARGET_PLUGIN_PATH%Plugins"
mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro"
mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP"
mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)"
copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)\$(TargetFileName)"
copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso"
copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso"
ENDLOCAL
NotUsing
false
WINDOWS_UWP;UNITY_METRO;_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)
Console
false
false
SETLOCAL
if "$(SolutionName)" == "RenderingPlugin" (
set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\
set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\
) else (
set TARGET_PLUGIN_PATH=$(SolutionDir)$(SolutionName)\
set TARGET_SHADER_PATH=$(SolutionDir)$(SolutionName)\Data\StreamingAssets\Shaders\DX11_9_1\
)
echo Target Plugin Path is %TARGET_PLUGIN_PATH%
echo Target Shader Path is %TARGET_SHADER_PATH%
mkdir "%TARGET_PLUGIN_PATH%Plugins"
mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro"
mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP"
mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)"
copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)\$(TargetFileName)"
copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso"
copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso"
ENDLOCAL
NotUsing
false
WINDOWS_UWP;UNITY_METRO;_WINDLL;%(PreprocessorDefinitions)
Console
false
false
SETLOCAL
if "$(SolutionName)" == "RenderingPlugin" (
set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\
set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\
) else (
set TARGET_PLUGIN_PATH=$(SolutionDir)$(SolutionName)\
set TARGET_SHADER_PATH=$(SolutionDir)$(SolutionName)\Data\StreamingAssets\Shaders\DX11_9_1\
)
echo Target Plugin Path is %TARGET_PLUGIN_PATH%
echo Target Shader Path is %TARGET_SHADER_PATH%
mkdir "%TARGET_PLUGIN_PATH%Plugins"
mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro"
mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP"
mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)"
copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)\$(TargetFileName)"
copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso"
copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso"
ENDLOCAL
NotUsing
false
WINDOWS_UWP;UNITY_METRO;_WINDLL;%(PreprocessorDefinitions)
Console
false
false
SETLOCAL
if "$(SolutionName)" == "RenderingPlugin" (
set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\
set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\
) else (
set TARGET_PLUGIN_PATH=$(SolutionDir)$(SolutionName)\
set TARGET_SHADER_PATH=$(SolutionDir)$(SolutionName)\Data\StreamingAssets\Shaders\DX11_9_1\
)
echo Target Plugin Path is %TARGET_PLUGIN_PATH%
echo Target Shader Path is %TARGET_SHADER_PATH%
mkdir "%TARGET_PLUGIN_PATH%Plugins"
mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro"
mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP"
mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)"
copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)\$(TargetFileName)"
copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso"
copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso"
ENDLOCAL