Debug ARM Debug Win32 Debug x64 Release ARM Release Win32 Release x64 Pixel Pixel Pixel Pixel Pixel Pixel 4.0_level_9_1 4.0_level_9_1 4.0_level_9_1 4.0_level_9_1 4.0_level_9_1 4.0_level_9_1 PS PS PS PS PS PS Vertex Vertex Vertex Vertex Vertex Vertex 4.0_level_9_1 4.0_level_9_1 4.0_level_9_1 4.0_level_9_1 4.0_level_9_1 4.0_level_9_1 VS VS VS VS VS VS {6c7ae7f4-bdca-4e9a-81c8-75f5e138aa54} DynamicLibrary RenderingPlugin RenderingPlugin en-US 14.0 true Windows Store 10.0.10240.0 10.0.10240.0 10.0 DynamicLibrary true v140 DynamicLibrary true v140 DynamicLibrary true v140 DynamicLibrary false true v140 DynamicLibrary false true v140 DynamicLibrary false true v140 false false false false false false false false false false false false NotUsing false WINDOWS_UWP;UNITY_METRO;_WINDLL;%(PreprocessorDefinitions) Console false false SETLOCAL if "$(SolutionName)" == "RenderingPlugin" ( set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\ set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\ ) else ( set TARGET_PLUGIN_PATH=$(SolutionDir)$(SolutionName)\ set TARGET_SHADER_PATH=$(SolutionDir)$(SolutionName)\Data\StreamingAssets\Shaders\DX11_9_1\ ) echo Target Plugin Path is %TARGET_PLUGIN_PATH% echo Target Shader Path is %TARGET_SHADER_PATH% mkdir "%TARGET_PLUGIN_PATH%Plugins" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)" copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)\$(TargetFileName)" copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso" copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso" ENDLOCAL NotUsing false WINDOWS_UWP;UNITY_METRO;_WINDLL;%(PreprocessorDefinitions) Console false false SETLOCAL if "$(SolutionName)" == "RenderingPlugin" ( set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\ set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\ ) else ( set TARGET_PLUGIN_PATH=$(SolutionDir)$(SolutionName)\ set TARGET_SHADER_PATH=$(SolutionDir)$(SolutionName)\Data\StreamingAssets\Shaders\DX11_9_1\ ) echo Target Plugin Path is %TARGET_PLUGIN_PATH% echo Target Shader Path is %TARGET_SHADER_PATH% mkdir "%TARGET_PLUGIN_PATH%Plugins" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)" copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)\$(TargetFileName)" copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso" copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso" ENDLOCAL NotUsing false WINDOWS_UWP;UNITY_METRO;_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions) Console false false SETLOCAL if "$(SolutionName)" == "RenderingPlugin" ( set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\ set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\ ) else ( set TARGET_PLUGIN_PATH=$(SolutionDir)$(SolutionName)\ set TARGET_SHADER_PATH=$(SolutionDir)$(SolutionName)\Data\StreamingAssets\Shaders\DX11_9_1\ ) echo Target Plugin Path is %TARGET_PLUGIN_PATH% echo Target Shader Path is %TARGET_SHADER_PATH% mkdir "%TARGET_PLUGIN_PATH%Plugins" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)" copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)\$(TargetFileName)" copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso" copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso" ENDLOCAL NotUsing false WINDOWS_UWP;UNITY_METRO;_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions) Console false false SETLOCAL if "$(SolutionName)" == "RenderingPlugin" ( set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\ set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\ ) else ( set TARGET_PLUGIN_PATH=$(SolutionDir)$(SolutionName)\ set TARGET_SHADER_PATH=$(SolutionDir)$(SolutionName)\Data\StreamingAssets\Shaders\DX11_9_1\ ) echo Target Plugin Path is %TARGET_PLUGIN_PATH% echo Target Shader Path is %TARGET_SHADER_PATH% mkdir "%TARGET_PLUGIN_PATH%Plugins" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)" copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)\$(TargetFileName)" copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso" copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso" ENDLOCAL NotUsing false WINDOWS_UWP;UNITY_METRO;_WINDLL;%(PreprocessorDefinitions) Console false false SETLOCAL if "$(SolutionName)" == "RenderingPlugin" ( set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\ set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\ ) else ( set TARGET_PLUGIN_PATH=$(SolutionDir)$(SolutionName)\ set TARGET_SHADER_PATH=$(SolutionDir)$(SolutionName)\Data\StreamingAssets\Shaders\DX11_9_1\ ) echo Target Plugin Path is %TARGET_PLUGIN_PATH% echo Target Shader Path is %TARGET_SHADER_PATH% mkdir "%TARGET_PLUGIN_PATH%Plugins" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)" copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)\$(TargetFileName)" copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso" copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso" ENDLOCAL NotUsing false WINDOWS_UWP;UNITY_METRO;_WINDLL;%(PreprocessorDefinitions) Console false false SETLOCAL if "$(SolutionName)" == "RenderingPlugin" ( set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\ set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\ ) else ( set TARGET_PLUGIN_PATH=$(SolutionDir)$(SolutionName)\ set TARGET_SHADER_PATH=$(SolutionDir)$(SolutionName)\Data\StreamingAssets\Shaders\DX11_9_1\ ) echo Target Plugin Path is %TARGET_PLUGIN_PATH% echo Target Shader Path is %TARGET_SHADER_PATH% mkdir "%TARGET_PLUGIN_PATH%Plugins" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)" copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%Plugins\Metro\UWP\$(PlatformShortName)\$(TargetFileName)" copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso" copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso" ENDLOCAL