Debug
Win32
Debug
x64
Release
Win32
Release
x64
{F7CFEF5A-54BD-42E8-A59E-54ABAEB4EA9C}
RenderingPlugin
Win32Proj
DynamicLibrary
v140
Unicode
true
DynamicLibrary
v140
Unicode
true
DynamicLibrary
v140
Unicode
DynamicLibrary
v140
Unicode
<_ProjectFileVersion>12.0.30501.0
$(SolutionDir)$(Platform)\$(Configuration)\
$(Platform)\$(Configuration)\
true
true
$(SolutionDir)$(Platform)\$(Configuration)\
$(Platform)\$(Configuration)\
false
false
Disabled
GLEW_STATIC;WIN32;_DEBUG;_WINDOWS;_USRDLL;RENDERINGPLUGIN_EXPORTS;%(PreprocessorDefinitions)
true
EnableFastChecks
MultiThreadedDebug
Level3
EditAndContinue
../
opengl32.lib;%(AdditionalDependencies)
true
Windows
MachineX86
..\RenderingPlugin.def
SETLOCAL
if "$(PlatformShortName)" == "x86" (
set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86
) else (
set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86_64
)
set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\
echo Target Plugin Path is %TARGET_PLUGIN_PATH%
echo Target Shader Path is %TARGET_SHADER_PATH%
copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%\$(TargetFileName)"
copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso"
copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso"
ENDLOCAL
Disabled
GLEW_STATIC;WIN32;_DEBUG;_WINDOWS;_USRDLL;RENDERINGPLUGIN_EXPORTS;%(PreprocessorDefinitions)
EnableFastChecks
MultiThreadedDebug
Level3
ProgramDatabase
../
opengl32.lib;%(AdditionalDependencies)
true
Windows
..\RenderingPlugin.def
SETLOCAL
if "$(PlatformShortName)" == "x86" (
set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86
) else (
set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86_64
)
set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\
echo Target Plugin Path is %TARGET_PLUGIN_PATH%
echo Target Shader Path is %TARGET_SHADER_PATH%
copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%\$(TargetFileName)"
copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso"
copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso"
ENDLOCAL
MaxSpeed
true
GLEW_STATIC;WIN32;NDEBUG;_WINDOWS;_USRDLL;RENDERINGPLUGIN_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
true
Level3
ProgramDatabase
../
opengl32.lib;%(AdditionalDependencies)
true
Windows
true
true
MachineX86
..\RenderingPlugin.def
SETLOCAL
if "$(PlatformShortName)" == "x86" (
set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86
) else (
set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86_64
)
set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\
echo Target Plugin Path is %TARGET_PLUGIN_PATH%
echo Target Shader Path is %TARGET_SHADER_PATH%
copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%\$(TargetFileName)"
copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso"
copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso"
ENDLOCAL
MaxSpeed
true
GLEW_STATIC;WIN32;NDEBUG;_WINDOWS;_USRDLL;RENDERINGPLUGIN_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
true
Level3
ProgramDatabase
../
opengl32.lib;%(AdditionalDependencies)
true
Windows
true
true
..\RenderingPlugin.def
SETLOCAL
if "$(PlatformShortName)" == "x86" (
set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86
) else (
set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86_64
)
set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\
echo Target Plugin Path is %TARGET_PLUGIN_PATH%
echo Target Shader Path is %TARGET_SHADER_PATH%
copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%\$(TargetFileName)"
copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso"
copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso"
ENDLOCAL
true
true
true
true
true
true
true
true
true
true
true
true
PS
PS
PS
PS
Pixel
Pixel
Pixel
Pixel
4.1
VS
VS
VS
VS
Vertex
Vertex
Vertex
Vertex
4.0_level_9_1