Debug Win32 Debug x64 Release Win32 Release x64 {F7CFEF5A-54BD-42E8-A59E-54ABAEB4EA9C} RenderingPlugin Win32Proj DynamicLibrary v140 Unicode true DynamicLibrary v140 Unicode true DynamicLibrary v140 Unicode DynamicLibrary v140 Unicode <_ProjectFileVersion>12.0.30501.0 $(SolutionDir)$(Platform)\$(Configuration)\ $(Platform)\$(Configuration)\ true true $(SolutionDir)$(Platform)\$(Configuration)\ $(Platform)\$(Configuration)\ false false Disabled GLEW_STATIC;WIN32;_DEBUG;_WINDOWS;_USRDLL;RENDERINGPLUGIN_EXPORTS;%(PreprocessorDefinitions) true EnableFastChecks MultiThreadedDebug Level3 EditAndContinue ../ opengl32.lib;%(AdditionalDependencies) true Windows MachineX86 ..\RenderingPlugin.def SETLOCAL if "$(PlatformShortName)" == "x86" ( set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86 ) else ( set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86_64 ) set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\ echo Target Plugin Path is %TARGET_PLUGIN_PATH% echo Target Shader Path is %TARGET_SHADER_PATH% copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%\$(TargetFileName)" copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso" copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso" ENDLOCAL Disabled GLEW_STATIC;WIN32;_DEBUG;_WINDOWS;_USRDLL;RENDERINGPLUGIN_EXPORTS;%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebug Level3 ProgramDatabase ../ opengl32.lib;%(AdditionalDependencies) true Windows ..\RenderingPlugin.def SETLOCAL if "$(PlatformShortName)" == "x86" ( set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86 ) else ( set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86_64 ) set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\ echo Target Plugin Path is %TARGET_PLUGIN_PATH% echo Target Shader Path is %TARGET_SHADER_PATH% copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%\$(TargetFileName)" copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso" copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso" ENDLOCAL MaxSpeed true GLEW_STATIC;WIN32;NDEBUG;_WINDOWS;_USRDLL;RENDERINGPLUGIN_EXPORTS;%(PreprocessorDefinitions) MultiThreaded true Level3 ProgramDatabase ../ opengl32.lib;%(AdditionalDependencies) true Windows true true MachineX86 ..\RenderingPlugin.def SETLOCAL if "$(PlatformShortName)" == "x86" ( set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86 ) else ( set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86_64 ) set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\ echo Target Plugin Path is %TARGET_PLUGIN_PATH% echo Target Shader Path is %TARGET_SHADER_PATH% copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%\$(TargetFileName)" copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso" copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso" ENDLOCAL MaxSpeed true GLEW_STATIC;WIN32;NDEBUG;_WINDOWS;_USRDLL;RENDERINGPLUGIN_EXPORTS;%(PreprocessorDefinitions) MultiThreaded true Level3 ProgramDatabase ../ opengl32.lib;%(AdditionalDependencies) true Windows true true ..\RenderingPlugin.def SETLOCAL if "$(PlatformShortName)" == "x86" ( set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86 ) else ( set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86_64 ) set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\ echo Target Plugin Path is %TARGET_PLUGIN_PATH% echo Target Shader Path is %TARGET_SHADER_PATH% copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%\$(TargetFileName)" copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso" copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso" ENDLOCAL true true true true true true true true true true true true PS PS PS PS Pixel Pixel Pixel Pixel 4.1 VS VS VS VS Vertex Vertex Vertex Vertex 4.0_level_9_1