Debug ARM Debug Win32 Debug x64 Release ARM Release Win32 Release x64 {15519b07-603e-497b-904c-2d42c403519e} Win32Proj RenderingPlugin RenderingPlugin en-US 11.0 true DynamicLibrary true v110 DynamicLibrary true v110 DynamicLibrary true v110 DynamicLibrary false true v110 DynamicLibrary false true v110 DynamicLibrary false true v110 false false false false false false false false false false false false NotUsing false _WINDLL;SUPPORT_D3D11;UNITY_METRO;%(PreprocessorDefinitions) Console false false ..\RenderingPlugin.def SETLOCAL if "$(SolutionName)" == "RenderingPlugin" ( set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\ set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\ ) else ( set TARGET_PLUGIN_PATH=$(SolutionDir)$(SolutionName)\ set TARGET_SHADER_PATH=$(SolutionDir)$(SolutionName)\Data\StreamingAssets\Shaders\DX11_9_1\ ) echo Target Plugin Path is %TARGET_PLUGIN_PATH% echo Target Shader Path is %TARGET_SHADER_PATH% mkdir "%TARGET_PLUGIN_PATH%Plugins" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\SDK80" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\SDK80\$(PlatformShortName)" copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%Plugins\Metro\SDK80\$(PlatformShortName)\$(TargetFileName)" copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso" copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso" ENDLOCAL NotUsing false _WINDLL;SUPPORT_D3D11;UNITY_METRO;%(PreprocessorDefinitions) Console false false ..\RenderingPlugin.def SETLOCAL if "$(SolutionName)" == "RenderingPlugin" ( set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\ set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\ ) else ( set TARGET_PLUGIN_PATH=$(SolutionDir)$(SolutionName)\ set TARGET_SHADER_PATH=$(SolutionDir)$(SolutionName)\Data\StreamingAssets\ ) echo Target Plugin Path is %TARGET_PLUGIN_PATH% echo Target Shader Path is %TARGET_SHADER_PATH% mkdir "%TARGET_PLUGIN_PATH%Plugins" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\SDK80" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\SDK80\$(PlatformShortName)" copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%Plugins\Metro\SDK80\$(PlatformShortName)\$(TargetFileName)" copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso" copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso" ENDLOCAL NotUsing false _WINDLL;SUPPORT_D3D11;UNITY_METRO;%(PreprocessorDefinitions) Console false false ..\RenderingPlugin.def SETLOCAL if "$(SolutionName)" == "RenderingPlugin" ( set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\ set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\ ) else ( set TARGET_PLUGIN_PATH=$(SolutionDir)$(SolutionName)\ set TARGET_SHADER_PATH=$(SolutionDir)$(SolutionName)\Data\StreamingAssets\ ) echo Target Plugin Path is %TARGET_PLUGIN_PATH% echo Target Shader Path is %TARGET_SHADER_PATH% mkdir "%TARGET_PLUGIN_PATH%Plugins" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\SDK80" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\SDK80\$(PlatformShortName)" copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%Plugins\Metro\SDK80\$(PlatformShortName)\$(TargetFileName)" copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso" copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso" ENDLOCAL NotUsing false _WINDLL;SUPPORT_D3D11;UNITY_METRO;%(PreprocessorDefinitions) Console false false ..\RenderingPlugin.def SETLOCAL if "$(SolutionName)" == "RenderingPlugin" ( set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\ set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\ ) else ( set TARGET_PLUGIN_PATH=$(SolutionDir)$(SolutionName)\ set TARGET_SHADER_PATH=$(SolutionDir)$(SolutionName)\Data\StreamingAssets\ ) echo Target Plugin Path is %TARGET_PLUGIN_PATH% echo Target Shader Path is %TARGET_SHADER_PATH% mkdir "%TARGET_PLUGIN_PATH%Plugins" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\SDK80" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\SDK80\$(PlatformShortName)" copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%Plugins\Metro\SDK80\$(PlatformShortName)\$(TargetFileName)" copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso" copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso" ENDLOCAL NotUsing false _WINDLL;SUPPORT_D3D11;UNITY_METRO;%(PreprocessorDefinitions) Console false false ..\RenderingPlugin.def SETLOCAL if "$(SolutionName)" == "RenderingPlugin" ( set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\ set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\ ) else ( set TARGET_PLUGIN_PATH=$(SolutionDir)$(SolutionName)\ set TARGET_SHADER_PATH=$(SolutionDir)$(SolutionName)\Data\StreamingAssets\ ) echo Target Plugin Path is %TARGET_PLUGIN_PATH% echo Target Shader Path is %TARGET_SHADER_PATH% mkdir "%TARGET_PLUGIN_PATH%Plugins" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\SDK80" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\SDK80\$(PlatformShortName)" copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%Plugins\Metro\SDK80\$(PlatformShortName)\$(TargetFileName)" copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso" copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso" ENDLOCAL NotUsing false _WINDLL;SUPPORT_D3D11;UNITY_METRO;%(PreprocessorDefinitions) Console false false ..\RenderingPlugin.def SETLOCAL if "$(SolutionName)" == "RenderingPlugin" ( set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\ set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\ ) else ( set TARGET_PLUGIN_PATH=$(SolutionDir)$(SolutionName)\ set TARGET_SHADER_PATH=$(SolutionDir)$(SolutionName)\Data\StreamingAssets\ ) echo Target Plugin Path is %TARGET_PLUGIN_PATH% echo Target Shader Path is %TARGET_SHADER_PATH% mkdir "%TARGET_PLUGIN_PATH%Plugins" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\SDK80" mkdir "%TARGET_PLUGIN_PATH%Plugins\Metro\SDK80\$(PlatformShortName)" copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%Plugins\Metro\SDK80\$(PlatformShortName)\$(TargetFileName)" copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso" copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso" ENDLOCAL Pixel 4.0_level_9_1 PS PS PS PS PS PS Pixel Pixel Pixel 4.0_level_9_1 Pixel 4.0_level_9_1 Pixel 4.0_level_9_1 Vertex 4.0_level_9_1 VS VS VS VS VS VS Vertex Vertex Vertex 4.0_level_9_1 Vertex 4.0_level_9_1 Vertex 4.0_level_9_1