Last change
on this file since 937 was
638,
checked in by roman, 7 years ago
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Media source texture reader and Unity 3D sample project
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File size:
1.0 KB
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1 | #pragma once |
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2 | |
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3 | #include "Unity/IUnityInterface.h" |
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4 | |
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5 | |
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6 | // Which platform we are on? |
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7 | #if _MSC_VER |
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8 | #define UNITY_WIN 1 |
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9 | #elif defined(__APPLE__) |
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10 | #if defined(__arm__) |
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11 | #define UNITY_IPHONE 1 |
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12 | #else |
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13 | #define UNITY_OSX 1 |
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14 | #endif |
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15 | #elif defined(UNITY_METRO) || defined(UNITY_ANDROID) || defined(UNITY_LINUX) |
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16 | // these are defined externally |
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17 | #else |
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18 | #error "Unknown platform!" |
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19 | #endif |
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20 | |
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21 | |
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22 | |
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23 | // Which graphics device APIs we possibly support? |
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24 | #if UNITY_METRO |
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25 | #define SUPPORT_D3D11 1 |
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26 | #if WINDOWS_UWP |
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27 | #define SUPPORT_D3D12 1 |
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28 | #endif |
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29 | #elif UNITY_WIN |
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30 | //#define SUPPORT_D3D9 1 |
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31 | #define SUPPORT_D3D11 1 // comment this out if you don't have D3D11 header/library files |
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32 | #ifdef _MSC_VER |
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33 | #if _MSC_VER >= 1900 |
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34 | //#define SUPPORT_D3D12 1 |
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35 | #endif |
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36 | #endif |
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37 | //#define SUPPORT_OPENGL_LEGACY 1 |
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38 | //#define SUPPORT_OPENGL_UNIFIED 1 |
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39 | #define SUPPORT_OPENGL_CORE 1 |
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40 | #elif UNITY_IPHONE || UNITY_ANDROID |
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41 | #define SUPPORT_OPENGL_UNIFIED 1 |
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42 | #define SUPPORT_OPENGL_ES 1 |
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43 | #elif UNITY_OSX || UNITY_LINUX |
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44 | #define SUPPORT_OPENGL_LEGACY 1 |
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45 | #define SUPPORT_OPENGL_UNIFIED 1 |
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46 | #define SUPPORT_OPENGL_CORE 1 |
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47 | #endif |
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