source: trunk/Utilities/DirectShowReferenceSource/Sample/Unity01/RenderingPlugin/UWPVisualStudio2015/dllmain.cpp @ 937

Last change on this file since 937 was 638, checked in by roman, 8 years ago

Media source texture reader and Unity 3D sample project

File size: 382 bytes
Line 
1// dllmain.cpp : Defines the entry point for the DLL application.
2#include <Windows.h>
3
4BOOL APIENTRY DllMain(HMODULE /* hModule */, DWORD ul_reason_for_call, LPVOID /* lpReserved */)
5{
6    switch (ul_reason_for_call)
7    {
8    case DLL_PROCESS_ATTACH:
9    case DLL_THREAD_ATTACH:
10    case DLL_THREAD_DETACH:
11    case DLL_PROCESS_DETACH:
12        break;
13    }
14    return TRUE;
15}
16
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