source: trunk/Utilities/DirectShowReferenceSource/Sample/Unity01/RenderingPlugin/VisualStudio2013/RenderingPlugin.vcxproj @ 638

Last change on this file since 638 was 638, checked in by roman, 8 years ago

Media source texture reader and Unity 3D sample project

File size: 14.2 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup Label="ProjectConfigurations">
4    <ProjectConfiguration Include="Debug|Win32">
5      <Configuration>Debug</Configuration>
6      <Platform>Win32</Platform>
7    </ProjectConfiguration>
8    <ProjectConfiguration Include="Debug|x64">
9      <Configuration>Debug</Configuration>
10      <Platform>x64</Platform>
11    </ProjectConfiguration>
12    <ProjectConfiguration Include="Release|Win32">
13      <Configuration>Release</Configuration>
14      <Platform>Win32</Platform>
15    </ProjectConfiguration>
16    <ProjectConfiguration Include="Release|x64">
17      <Configuration>Release</Configuration>
18      <Platform>x64</Platform>
19    </ProjectConfiguration>
20  </ItemGroup>
21  <PropertyGroup Label="Globals">
22    <ProjectGuid>{F7CFEF5A-54BD-42E8-A59E-54ABAEB4EA9C}</ProjectGuid>
23    <RootNamespace>RenderingPlugin</RootNamespace>
24    <Keyword>Win32Proj</Keyword>
25  </PropertyGroup>
26  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
27  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
28    <ConfigurationType>DynamicLibrary</ConfigurationType>
29    <PlatformToolset>v120</PlatformToolset>
30    <CharacterSet>Unicode</CharacterSet>
31    <WholeProgramOptimization>true</WholeProgramOptimization>
32  </PropertyGroup>
33  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
34    <ConfigurationType>DynamicLibrary</ConfigurationType>
35    <PlatformToolset>v120</PlatformToolset>
36    <CharacterSet>Unicode</CharacterSet>
37    <WholeProgramOptimization>true</WholeProgramOptimization>
38  </PropertyGroup>
39  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
40    <ConfigurationType>DynamicLibrary</ConfigurationType>
41    <PlatformToolset>v120</PlatformToolset>
42    <CharacterSet>Unicode</CharacterSet>
43  </PropertyGroup>
44  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
45    <ConfigurationType>DynamicLibrary</ConfigurationType>
46    <PlatformToolset>v120</PlatformToolset>
47    <CharacterSet>Unicode</CharacterSet>
48  </PropertyGroup>
49  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
50  <ImportGroup Label="ExtensionSettings">
51  </ImportGroup>
52  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
53    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
54  </ImportGroup>
55  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
56    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
57  </ImportGroup>
58  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
59    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
60  </ImportGroup>
61  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
62    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
63  </ImportGroup>
64  <PropertyGroup Label="UserMacros" />
65  <PropertyGroup>
66    <_ProjectFileVersion>12.0.30501.0</_ProjectFileVersion>
67  </PropertyGroup>
68  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
69    <OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
70    <IntDir>$(Platform)\$(Configuration)\</IntDir>
71    <LinkIncremental>true</LinkIncremental>
72  </PropertyGroup>
73  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
74    <LinkIncremental>true</LinkIncremental>
75  </PropertyGroup>
76  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
77    <OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
78    <IntDir>$(Platform)\$(Configuration)\</IntDir>
79    <LinkIncremental>false</LinkIncremental>
80  </PropertyGroup>
81  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
82    <LinkIncremental>false</LinkIncremental>
83  </PropertyGroup>
84  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
85    <ClCompile>
86      <Optimization>Disabled</Optimization>
87      <PreprocessorDefinitions>GLEW_STATIC;WIN32;_DEBUG;_WINDOWS;_USRDLL;RENDERINGPLUGIN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
88      <MinimalRebuild>true</MinimalRebuild>
89      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
90      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
91      <PrecompiledHeader />
92      <WarningLevel>Level3</WarningLevel>
93      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
94      <AdditionalIncludeDirectories>../</AdditionalIncludeDirectories>
95    </ClCompile>
96    <Link>
97      <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
98      <GenerateDebugInformation>true</GenerateDebugInformation>
99      <SubSystem>Windows</SubSystem>
100      <TargetMachine>MachineX86</TargetMachine>
101      <ModuleDefinitionFile>..\RenderingPlugin.def</ModuleDefinitionFile>
102    </Link>
103    <PostBuildEvent>
104      <Command>SETLOCAL
105
106if "$(PlatformShortName)" == "x86" (
107  set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86
108) else (
109  set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86_64
110)
111
112set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\
113
114echo Target Plugin Path is %TARGET_PLUGIN_PATH%
115echo Target Shader Path is %TARGET_SHADER_PATH%
116
117copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%\$(TargetFileName)"
118copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso"
119copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso"
120
121ENDLOCAL
122</Command>
123    </PostBuildEvent>
124  </ItemDefinitionGroup>
125  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
126    <ClCompile>
127      <Optimization>Disabled</Optimization>
128      <PreprocessorDefinitions>GLEW_STATIC;WIN32;_DEBUG;_WINDOWS;_USRDLL;RENDERINGPLUGIN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
129      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
130      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
131      <PrecompiledHeader>
132      </PrecompiledHeader>
133      <WarningLevel>Level3</WarningLevel>
134      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
135      <AdditionalIncludeDirectories>../</AdditionalIncludeDirectories>
136    </ClCompile>
137    <Link>
138      <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
139      <GenerateDebugInformation>true</GenerateDebugInformation>
140      <SubSystem>Windows</SubSystem>
141      <ModuleDefinitionFile>..\RenderingPlugin.def</ModuleDefinitionFile>
142    </Link>
143    <PostBuildEvent>
144      <Command>SETLOCAL
145
146if "$(PlatformShortName)" == "x86" (
147  set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86
148) else (
149  set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86_64
150)
151
152set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\
153
154echo Target Plugin Path is %TARGET_PLUGIN_PATH%
155echo Target Shader Path is %TARGET_SHADER_PATH%
156
157copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%\$(TargetFileName)"
158copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso"
159copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso"
160
161
162ENDLOCAL
163</Command>
164    </PostBuildEvent>
165  </ItemDefinitionGroup>
166  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
167    <ClCompile>
168      <Optimization>MaxSpeed</Optimization>
169      <IntrinsicFunctions>true</IntrinsicFunctions>
170      <PreprocessorDefinitions>GLEW_STATIC;WIN32;NDEBUG;_WINDOWS;_USRDLL;RENDERINGPLUGIN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
171      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
172      <FunctionLevelLinking>true</FunctionLevelLinking>
173      <PrecompiledHeader />
174      <WarningLevel>Level3</WarningLevel>
175      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
176      <AdditionalIncludeDirectories>../</AdditionalIncludeDirectories>
177    </ClCompile>
178    <Link>
179      <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
180      <GenerateDebugInformation>true</GenerateDebugInformation>
181      <SubSystem>Windows</SubSystem>
182      <OptimizeReferences>true</OptimizeReferences>
183      <EnableCOMDATFolding>true</EnableCOMDATFolding>
184      <TargetMachine>MachineX86</TargetMachine>
185      <ModuleDefinitionFile>..\RenderingPlugin.def</ModuleDefinitionFile>
186    </Link>
187    <PostBuildEvent>
188      <Command>SETLOCAL
189
190if "$(PlatformShortName)" == "x86" (
191  set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86
192) else (
193  set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86_64
194)
195
196set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\
197
198echo Target Plugin Path is %TARGET_PLUGIN_PATH%
199echo Target Shader Path is %TARGET_SHADER_PATH%
200
201copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%\$(TargetFileName)"
202copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso"
203copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso"
204
205
206ENDLOCAL
207</Command>
208    </PostBuildEvent>
209  </ItemDefinitionGroup>
210  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
211    <ClCompile>
212      <Optimization>MaxSpeed</Optimization>
213      <IntrinsicFunctions>true</IntrinsicFunctions>
214      <PreprocessorDefinitions>GLEW_STATIC;WIN32;NDEBUG;_WINDOWS;_USRDLL;RENDERINGPLUGIN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
215      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
216      <FunctionLevelLinking>true</FunctionLevelLinking>
217      <PrecompiledHeader>
218      </PrecompiledHeader>
219      <WarningLevel>Level3</WarningLevel>
220      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
221      <AdditionalIncludeDirectories>../</AdditionalIncludeDirectories>
222    </ClCompile>
223    <Link>
224      <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
225      <GenerateDebugInformation>true</GenerateDebugInformation>
226      <SubSystem>Windows</SubSystem>
227      <OptimizeReferences>true</OptimizeReferences>
228      <EnableCOMDATFolding>true</EnableCOMDATFolding>
229      <ModuleDefinitionFile>..\RenderingPlugin.def</ModuleDefinitionFile>
230    </Link>
231    <PostBuildEvent>
232      <Command>SETLOCAL
233
234if "$(PlatformShortName)" == "x86" (
235  set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86
236) else (
237  set TARGET_PLUGIN_PATH=$(SolutionDir)..\..\UnityProject\Assets\Plugins\x86_64
238)
239
240set TARGET_SHADER_PATH=$(SolutionDir)..\..\UnityProject\Assets\StreamingAssets\Shaders\DX11_9_1\
241
242echo Target Plugin Path is %TARGET_PLUGIN_PATH%
243echo Target Shader Path is %TARGET_SHADER_PATH%
244
245copy /Y "$(TargetPath)" "%TARGET_PLUGIN_PATH%\$(TargetFileName)"
246copy /Y "$(TargetDir)SimpleVertexShader.cso" "%TARGET_SHADER_PATH%SimpleVertexShader.cso"
247copy /Y "$(TargetDir)SimplePixelShader.cso" "%TARGET_SHADER_PATH%SimplePixelShader.cso"
248
249
250ENDLOCAL
251</Command>
252    </PostBuildEvent>
253  </ItemDefinitionGroup>
254  <ItemGroup>
255    <ClCompile Include="..\GL\glew.c" />
256    <ClCompile Include="..\RenderingPlugin.cpp" />
257  </ItemGroup>
258  <ItemGroup>
259    <ClInclude Include="..\GL\glew.h" />
260    <ClInclude Include="..\GL\glxew.h" />
261    <ClInclude Include="..\GL\wglew.h" />
262    <ClInclude Include="..\RenderingPlugin.h" />
263  </ItemGroup>
264  <ItemGroup>
265    <FxCompile Include="..\Shaders\SimplePixelShader.hlsl">
266      <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">PS</EntryPointName>
267      <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">PS</EntryPointName>
268      <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">PS</EntryPointName>
269      <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">PS</EntryPointName>
270      <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
271      <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
272      <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
273      <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
274      <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4.1</ShaderModel>
275    </FxCompile>
276    <FxCompile Include="..\Shaders\SimpleVertexShader.hlsl">
277      <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">VS</EntryPointName>
278      <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">VS</EntryPointName>
279      <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">VS</EntryPointName>
280      <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">VS</EntryPointName>
281      <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
282      <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
283      <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
284      <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
285      <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4.0_level_9_1</ShaderModel>
286    </FxCompile>
287  </ItemGroup>
288  <ItemGroup>
289    <None Include="..\RenderingPlugin.def" />
290  </ItemGroup>
291  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
292  <ImportGroup Label="ExtensionTargets">
293  </ImportGroup>
294</Project>
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