source: trunk/Utilities/DirectShowReferenceSource/Sample/Unity01/RenderingPlugin/WSAVisualStudio2013/RenderingPlugin.vcxproj.filters

Last change on this file was 638, checked in by roman, 8 years ago

Media source texture reader and Unity 3D sample project

File size: 937 bytes
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup>
4    <Filter Include="Resource Files">
5      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
6      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
7    </Filter>
8  </ItemGroup>
9  <ItemGroup>
10    <ClCompile Include="dllmain.cpp" />
11    <ClCompile Include="..\RenderingPlugin.cpp" />
12  </ItemGroup>
13  <ItemGroup>
14    <ClInclude Include="..\RenderingPlugin.h" />
15  </ItemGroup>
16  <ItemGroup>
17    <FxCompile Include="..\Shaders\SimpleVertexShader.hlsl" />
18    <FxCompile Include="..\Shaders\SimplePixelShader.hlsl" />
19  </ItemGroup>
20  <ItemGroup>
21    <Text Include="ReadMe.txt" />
22  </ItemGroup>
23  <ItemGroup>
24    <None Include="..\RenderingPlugin.def" />
25  </ItemGroup>
26</Project>
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