Last change
on this file was
638,
checked in by roman, 8 years ago
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Media source texture reader and Unity 3D sample project
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File size:
382 bytes
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Line | |
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1 | // dllmain.cpp : Defines the entry point for the DLL application. |
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2 | #include <Windows.h> |
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3 | |
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4 | BOOL APIENTRY DllMain(HMODULE /* hModule */, DWORD ul_reason_for_call, LPVOID /* lpReserved */) |
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5 | { |
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6 | switch (ul_reason_for_call) |
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7 | { |
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8 | case DLL_PROCESS_ATTACH: |
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9 | case DLL_THREAD_ATTACH: |
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10 | case DLL_THREAD_DETACH: |
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11 | case DLL_PROCESS_DETACH: |
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12 | break; |
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13 | } |
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14 | return TRUE; |
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15 | } |
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16 | |
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