source: trunk/Utilities/DirectShowReferenceSource/Sample/Unity01/UnityProject/UnityProject.CSharp.Editor.csproj @ 937

Last change on this file since 937 was 638, checked in by roman, 8 years ago

Media source texture reader and Unity 3D sample project

File size: 7.8 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <PropertyGroup>
4    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
6    <ProductVersion>10.0.20506</ProductVersion>
7    <SchemaVersion>2.0</SchemaVersion>
8    <ProjectGuid>{763E01C1-30A1-6A95-047A-9420BA4E2B39}</ProjectGuid>
9    <OutputType>Library</OutputType>
10    <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
11    <FileAlignment>512</FileAlignment>
12    <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
13    <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
14    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
15    <TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
16    <CompilerResponseFile></CompilerResponseFile>
17    <UnityProjectType>Editor:5</UnityProjectType>
18    <UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
19    <UnityVersion>5.3.4f1</UnityVersion>
20    <RootNamespace></RootNamespace>
21    <LangVersion Condition=" '$(VisualStudioVersion)' != '10.0' ">4</LangVersion>
22  </PropertyGroup>
23  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
24    <DebugType>pdbonly</DebugType>
25    <Optimize>false</Optimize>
26    <OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
27    <IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
28    <ErrorReport>prompt</ErrorReport>
29    <WarningLevel>4</WarningLevel>
30    <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_3_4;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
31    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
32  </PropertyGroup>
33  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
34    <DebugType>pdbonly</DebugType>
35    <Optimize>false</Optimize>
36    <OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
37    <IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
38    <ErrorReport>prompt</ErrorReport>
39    <WarningLevel>4</WarningLevel>
40    <DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_3_4;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
41    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
42  </PropertyGroup>
43  <ItemGroup>
44    <Reference Include="mscorlib" />
45    <Reference Include="System" />
46    <Reference Include="System.XML" />
47    <Reference Include="System.Core" />
48    <Reference Include="Boo.Lang" />
49    <Reference Include="UnityScript.Lang" />
50    <Reference Include="System.Runtime.Serialization" />
51    <Reference Include="System.Xml.Linq" />
52    <Reference Include="UnityEngine">
53      <HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
54    </Reference>
55    <Reference Include="UnityEditor">
56      <HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
57    </Reference>
58    <Reference Include="UnityEditor.Advertisements">
59      <HintPath>Library\UnityAssemblies\UnityEditor.Advertisements.dll</HintPath>
60    </Reference>
61    <Reference Include="nunit.framework">
62      <HintPath>Library\UnityAssemblies\nunit.framework.dll</HintPath>
63    </Reference>
64    <Reference Include="UnityEditor.EditorTestsRunner">
65      <HintPath>Library\UnityAssemblies\UnityEditor.EditorTestsRunner.dll</HintPath>
66    </Reference>
67    <Reference Include="UnityEngine.UI">
68      <HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
69    </Reference>
70    <Reference Include="UnityEditor.UI">
71      <HintPath>Library\UnityAssemblies\UnityEditor.UI.dll</HintPath>
72    </Reference>
73    <Reference Include="UnityEngine.Networking">
74      <HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
75    </Reference>
76    <Reference Include="UnityEditor.Networking">
77      <HintPath>Library\UnityAssemblies\UnityEditor.Networking.dll</HintPath>
78    </Reference>
79    <Reference Include="UnityEditor.TreeEditor">
80      <HintPath>Library\UnityAssemblies\UnityEditor.TreeEditor.dll</HintPath>
81    </Reference>
82    <Reference Include="UnityEditor.Graphs">
83      <HintPath>Library\UnityAssemblies\UnityEditor.Graphs.dll</HintPath>
84    </Reference>
85    <Reference Include="UnityEditor.Metro.Extensions">
86      <HintPath>Library\UnityAssemblies\UnityEditor.Metro.Extensions.dll</HintPath>
87    </Reference>
88    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
89      <HintPath>Library\UnityAssemblies\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
90    </Reference>
91    <Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
92      <HintPath>Library\UnityAssemblies\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
93    </Reference>
94    <Reference Include="Mono.Cecil">
95      <HintPath>Library\UnityAssemblies\Mono.Cecil.dll</HintPath>
96    </Reference>
97  </ItemGroup>
98  <ItemGroup>
99    <ProjectReference Include="UnityProject.CSharp.csproj">
100      <Project>{F5F9D48D-6914-C6F2-CF81-CF8D045EAAD0}</Project>
101      <Name>UnityProject.CSharp</Name>
102    </ProjectReference>
103  </ItemGroup>
104  <ItemGroup>
105    <Compile Include="Assets\Editor\MyBuildPostprocessor.cs" />
106  </ItemGroup>
107  <Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2015\UnityVS.CSharp.targets" />
108</Project>
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