source: trunk/Utilities/StealFocusViaAttachInputThread/ReadMe.txt @ 72

Last change on this file since 72 was 72, checked in by roman, 12 years ago
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1========================================================================
2    ACTIVE TEMPLATE LIBRARY : StreaFocusViaAttachInputThread Project Overview
3========================================================================
4
5AppWizard has created this StreaFocusViaAttachInputThread project for you to use as the starting point for
6writing your Executable (EXE).
7
8This file contains a summary of what you will find in each of the files that
9make up your project.
10
11StreaFocusViaAttachInputThread.vcxproj
12    This is the main project file for VC++ projects generated using an Application Wizard.
13    It contains information about the version of Visual C++ that generated the file, and
14    information about the platforms, configurations, and project features selected with the
15    Application Wizard.
16
17StreaFocusViaAttachInputThread.vcxproj.filters
18    This is the filters file for VC++ projects generated using an Application Wizard.
19    It contains information about the association between the files in your project
20    and the filters. This association is used in the IDE to show grouping of files with
21    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
22    "Source Files" filter).
23
24StreaFocusViaAttachInputThread.idl
25    This file contains the IDL definitions of the type library, the interfaces
26    and co-classes defined in your project.
27    This file will be processed by the MIDL compiler to generate:
28        C++ interface definitions and GUID declarations (StreaFocusViaAttachInputThread.h)
29        GUID definitions                                (StreaFocusViaAttachInputThread_i.c)
30        A type library                                  (StreaFocusViaAttachInputThread.tlb)
31        Marshaling code                                 (StreaFocusViaAttachInputThread_p.c and dlldata.c)
32
33StreaFocusViaAttachInputThread.h
34    This file contains the C++ interface definitions and GUID declarations of the
35    items defined in StreaFocusViaAttachInputThread.idl. It will be regenerated by MIDL during compilation.
36
37StreaFocusViaAttachInputThread.cpp
38    This file contains the object map and the implementation of WinMain.
39
40StreaFocusViaAttachInputThread.rc
41    This is a listing of all of the Microsoft Windows resources that the
42    program uses.
43
44
45/////////////////////////////////////////////////////////////////////////////
46Other standard files:
47
48StdAfx.h, StdAfx.cpp
49    These files are used to build a precompiled header (PCH) file
50    named StreaFocusViaAttachInputThread.pch and a precompiled types file named StdAfx.obj.
51
52Resource.h
53    This is the standard header file that defines resource IDs.
54
55/////////////////////////////////////////////////////////////////////////////
56Proxy/stub DLL project and module definition file:
57
58StreaFocusViaAttachInputThreadps.vcxproj
59    This file is the project file for building a proxy/stub DLL if necessary.
60        The IDL file in the main project must contain at least one interface and you must
61        first compile the IDL file before building the proxy/stub DLL.  This process generates
62        dlldata.c, StreaFocusViaAttachInputThread_i.c and StreaFocusViaAttachInputThread_p.c which are required
63        to build the proxy/stub DLL.
64
65StreaFocusViaAttachInputThreadps.vcxproj.filters
66    This is the filters file for the proxy/stub project. It contains information about the
67    association between the files in your project and the filters. This association is
68    used in the IDE to show grouping of files with similar extensions under a specific
69    node (for e.g. ".cpp" files are associated with the "Source Files" filter).
70
71StreaFocusViaAttachInputThreadps.def
72    This module definition file provides the linker with information about the exports
73    required by the proxy/stub.
74
75/////////////////////////////////////////////////////////////////////////////
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