Tag: H.264

Sakura Bliss version of Direct3D 11 rendering and presentation load tool

I am sharing today one another tool which I am using to simulate load from time to time (such as the one against video/desktop streaming through Rainway). The application is rendering an HLSL variant of Sakura Bliss shadertoy (by Philippe Desgranges) using Direct3D 11 swap chain in DXGI_SWAP_EFFECT_FLIP_DISCARD mode. For starters, the shader is mesmerizing…

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A few interesting observations about NVIDIA Turing video encoders

GPU NVIDIA GeForce GTX 1080 Ti NVIDIA GeForce GTX 1660 Ti Microarchitecture Pascal Turing H.264 NV_ENC_CAPS_SUPPORT_FIELD_ENCODING Yes No H.264 NV_ENC_PRESET_HP_GUID entropyCodingMode NV_ENC_H264_ENTROPY_CODING_MODE_CAVLC NV_ENC_H264_ENTROPY_CODING_MODE_CABAC H.265/HEVC NV_ENC_CAPS_NUM_MAX_BFRAMES 0 5 H.265/HEVC NV_ENC_CAPS_SUPPORT_TEMPORAL_AQ No Yes Apart from the capabilities, a whitepaper mentions these H.265/HEVC improvements: Turing GPUs also ship with an enhanced NVENC encoder unit that adds support for…

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