Tag: Media Foundation

Demo: Web camera video with MPEG-DASH live broadcasting

New series in demonstrations of what one can squeeze out of Windows Media Foundation Capture Engine API. This video camera capture demonstration application features a mounted MPEG-DASH (Dynamic Adaptive Streaming over HTTP) server. The concept is straightforward: during video capture, the application takes the video feed and compresses it in H.264/AVC format using GPU hardware-assisted…

Read the full article

Demo: Live OpenCV Non-local Means Denoising

On occasion I hooked OpenCV Non-local Means Denoising to the Media Foundation camera capture test application already meantioned in previous posts. It is the regular, non-CUDA implementation wrapped into Media Foundation Transform so that it could be plugged directly into Media Foundation Capture Engine. Original implementation is taken from non-realtime denoised and hence the question…

Read the full article

Demo: Direct3D 11 aware SuperResolution scaler based on AMD framework

A variant of previous CaptureEngineVideoCapture demo application which features AMD Advanced Media Framework SuperResolution scaler for video. It is basically a live video camera application started in low resolution mode, and it enables you to switch between GPU (OpenCL probably?) implemented realtime upscaling modes. AMD scaler is wrapped into Media Foundation Transform and is applied…

Read the full article

Demo: GPU shader Sobel filter and video capture with Media Foundation Capture Engine API

Back to some experiments… The current video capture API in Windows is Media Foundation Capture Engine API (AKA IMFCaptureEngine and mfcaptureengine.h). Media Foundation is layered: you can work at lower level with video capture Media Sources, but if you don’t want to go into details you have the Capture Engine. The application continues a good…

Read the full article