Tag: direct2d

Applying Hardsubs to H.264 Video with GPU

Video adapters currently offer a range of services which enables transcoding of H.264 content with certain modifications (including but not limited to flexible overlays, scaling, mirroring, effects and filters) end-to end on GPU keeping data as DirectX Graphics Infrastructure resource at all processing stages. Such specialized processing capabilities are pretty powerful compared to traditional CPU…

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Reference Signal Source: Unity 3D Integration

This is not really practical – just some fun stuff and attempt to make use of a readily available code snippet. So… reference signal in Unity 3D game engine through Media Foundation and Direct3D 11. It is basically Low-Level Native Plugin example project (limited to Direct3D 11 and Visual Studio 2015), which works together with…

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