Tag: msdn

Where is ID3D11DeviceChild::GetPrivateDataInterface?

ID3D11DeviceChild similarly to a few other related interfaces offers methods including: ID3D11DeviceChild::GetPrivateData – Get application-defined data from a device child. ID3D11DeviceChild::SetPrivateData – Set application-defined data to a device child and associate that data with an application-defined GUID. ID3D11DeviceChild::SetPrivateDataInterface – Associate an IUnknown-derived interface with this device child and associate that interface with an application-defined GUID.…

Read the full article

D3D11_VIDEO_DECODER_BUFFER_DESC Documentation Quality

Direct3D 11 DXVA decoding documentation lacks accuracy. The API, sadly, lacks other things too but it is a different story. D3D11_VIDEO_DECODER_BUFFER_DESC as defined in Windows SDK: MSDN documentation lost DataSize field, which is – ironically – the most important one along with buffer type. Related D3D11_1DDI_VIDEO_DECODERR_BUFFER_DESC structure has both fields but the Members section has…

Read the full article

MSDN Forums – HTTP Error 400

“Bad Request – Request Too Long” with https://social.msdn.microsoft.com/Forums Somehow they piled up cookie data as long as 16 KB and they stopped accepting that as a HTTP header… Cleanup of browser cookies for MS sites resolves the access problem.

Certificate Enrollment API Adventures

IX509PrivateKey::Export exports key data from COM object, MSDN: strExportType [in] A BSTR value that specifies how the private key is exported. If the key was created by using a CNG KSP (Key Storage Provider), you can specify one of the values allowed by the pszBlobType parameter in the NCryptExportKey function. If the key was created…

Read the full article

Utility Clearance: Logical Processor Information

LogicalProcessorInformation is a fronend GUI around GetLogicalProcessorInformation API and reveals CPU configuration of the system. If you are fine tuning stuff, you might want to know what sort of CPUs are powering the applications: how many? fully featured cores or HyperThreading technology? mutli-processor configuration and how exactly physical processors are distributed over affinity mask API…

Read the full article