Tag Archives: C++

Enumerating Binary Resource Languages

The small application is a goos sample and useful tool in the same time. It enumerates PE binary resources and counts languages used. Why? Normally you want single language of resources, however Visual Studio IDE does not show you languages in a convenient way and it is so easy to make a language mess which does not bite you immediately but might bring you troubles later. Apart from this there was a suspicion that language mess might cause runtime bugs on UpdateResource API.

The application gets you a summary of languages used and returns with exit code (checkable using e.g. errorlevel) indicating number of languages.

Output is TSV: LANGID, Language Name, Resource Count:

C:\>ListResourceLanguages.exe C:\Windows\syswow64\shell32.dll
1049    Russian 545
1033    English 3318

Download links:

LogProcessExceptions: Log Service Process Exceptions

One of the nasty issues with LogProcessExceptions utility was that it was unable to attach to service processes and track them to catch their exceptions.

The actual problem was that the processes were not listed in first place, so there was nothing to attach to. Access and security requirements necessary for a process to debug another process are listed in MSDN DebugActiveProcess article:

The debugger must have appropriate access to the target process, and it must be able to open the process for PROCESS_ALL_ACCESS. DebugActiveProcess can fail if the target process is created with a security descriptor that grants the debugger anything less than full access. If the debugging process has the SE_DEBUG_NAME privilege granted and enabled, it can debug any process.

The utility did enable the SE_DEBUG_NAME privilege, however it was doing it prior to starting debugging session and after the process of interest was already pointed to by user.

This was insufficient because EnumProcesses only lists service processes (not actually exactly services, but processes running in different security context) in case debug privilege is already enable by the time of the API call. The utility now enabled the privilege well in advance and list the services, so can be effectively applied to those.

Download links:

Enabling ATLTRACE output in Release configuration builds

The original intent is pretty clear, as MSDN states:

In release builds, ATLTRACE2 compiles to (void) 0.

As simple as this, but once in a while you are in a situation where release build fails to work for unknown reason and you need additional information for troubleshooting, and then you remember that you had debug tracing code still nicely available in the source, it is just being stripped out by definition of ATLTRACE/ATLTRACE2 macros for release builds.

To avoid reinvention of the wheel and putting new tracing, it might make sense to just re-enable existing tracing (certainly, if putting debug build binary is out of question, which might be the case in production environment and/or to avoid the hassle of installing additional runtime).

The macros need to be #undef’ined and redefined appropriately with or without limiting scope by push_macro/pop_macro #pragma’s. The trick with macro has to reach two goals, to pick file name, line and current symbol name using __FILE__ and friend macros, and also accept variable number of arguments.

The trick ATL does and we can use too is to define a helper class, with constructor taking file name, line and symbol name values, and cast operator () taking actual tracing parameters and arguments. Internally the output can be mapped to OutputDebugString API so that output could be seen using external tool such as DebugView.

When everything is well set, new the macros in question can be defined as follows:

#pragma push_macro("ATLTRACE")
#pragma push_macro("ATLTRACE2")

#undef ATLTRACE
#undef ATLTRACE2

#define ATLTRACE2 CAtlTrace(__FILE__, __LINE__, __FUNCTION__)
#define ATLTRACE ATLTRACE2

int _tmain(int argc, _TCHAR* argv[])
{
    ATLTRACE("First: %d\n", __LINE__);
    ATLTRACE(L"Second: %d\n", __LINE__);
    ATLTRACE2(atlTraceGeneral, 2, "Third: %d\n", __LINE__);
    ATLTRACE2(atlTraceGeneral, 2, L"Fourth: %d\n", __LINE__);
    return 0;
}

#pragma pop_macro("ATLTRACE2")
#pragma pop_macro("ATLTRACE")

And the Release configuration output will be:

Visual C++ .NET 2010 source code is available from SVN; in particular CAtlTrace class is here.

Bonus reading:

Common Controls: Versions, Compatibility, WTL

An application appears to be not working in Windows XP in a weird way: rebar control appeared to fail showing up.

Where the application is expected to look much nicer with rebar control as a container for menu (implemented as command bar WTL control) and toolbar with buttons:

A WTL sample project generated by a Visual Studio wizard would never give such effect, and the bug was a combination of factors:

  1. An application built with a newer version of Windows SDK, which includes support for features (Windows Vista+ Common Controls) that are more recent than production environment (Windows XP); the application targets to Windows Vista+ environment too (_WIN32_WINNT >= 0×0600)
  2. Compatibility issues of Common Controls library
  3. WTL version (7.5), which did not yet include a workaround for the problem

The problem, which caused the bug directly was the REBARBANDINFO structure and its use as an argument with Common Controls API. As MSDN shows, the structure was amended twice with additional fields.

One of the way to support multiple versions of the structure definition, and to resolve compatibility issues, is to embed structure size into structure payload. In fact, REBARBANDINFO::cbSize member is there exactly for this reason.

The application is normally filling cbSize with the maximal known structure size and fills the rest of the fields respectively. The API is expected to be checking cbSize member and be detecting API version compatibility scenarios:

  1. cbSize holds exactly the value the API expects (that is, the maximal value known/defined to the API) – the simplest scenario where the API and the application are on the same page, both are using the same versions of the “protocol”/interface.
  2. cbSize is smaller than API can support – the API sees that it is dealing with a sort of legacy application which cannot utilize all available features, and the API acts respectively supporting the older part of the protocol, and keeping defaults or “old look” for the rest of implementation. This addresses backward compatibility: the newer API works with apps designed for older version of the API
  3. cbSize is greater then API can support – the API sees that the application is already aware of newer version API and is possibly requesting some of the missing features. The API might be ignoring the unsupported part in assumption that API evolution tool place keeping some compatibility in mind, and still do the best it can with the existing implementation. Or, the API might just fail to work.

The latter item #3 is the scenario here with rebar control. The application is using Windows Vista version of REBARBANDINFO structure and Windows XP implementation choses to completely fail.

While it does not seem to be directly a bug, this attitude is definitely not developer friendly: there is no reason for the control to not work in its best and default way. Having API acting this way, each developer using the API needs to take care of the situation explicitly: whenever Windows Vista enabled application needs to be able to run in Windows XP system, the code around REBARBANDINFO would look like this:

REBARBANDINFO BandInformation = { sizeof BandInformation, RBBIM_LPARAM };
#if _WIN32_WINNT >= 0x0600
if(GetOsVersion() < 0x00060000 || GetCommCtrlVersion() < 0x00060000) // pre-Vista, Common Controls pre-6.0
    BandInformation.cbSize = REBARBANDINFO_V6_SIZE;
#endif// _WIN32_WINNT >= 0x0600
const BOOL bGetBandInfoResult = Rebar.GetBandInfo(0, &BandInformation);

If the API was nicer to developers, the code would be plain and simple:

REBARBANDINFO BandInformation = { sizeof BandInformation, RBBIM_LPARAM };
const BOOL bGetBandInfoResult = Rebar.GetBandInfo(0, &BandInformation);

To address this problem, WTL 8.0 comes up with RunTimeHelper namespace and its SizeOf_REBARBANDINFO function. It takes care of details for the developer choosing the proper size of the structure on runtime. The code is being taken back to a simpler shape:

REBARBANDINFO BandInformation = { RunTimeHelper::SizeOf_REBARBANDINFO(), RBBIM_LPARAM };
const BOOL bGetBandInfoResult = Rebar.GetBandInfo(0, &BandInformation);

All in all:

  • be aware of compatibility issues (same scenario exists with other SDK structures: LVGROUP, LVTILEINFO, MCHITTESTINFO, NONCLIENTMETRICS and other).
  • use latest version of WTL to have things worked around for you where Microsoft developers were not kid enough to provide perfect API
  • be aware and take advantage of WTL’s RunTimeHelper class

Sample: Simultaneous Audio Playback via Waveform Audio (waveOut) API

The minimalistic sample demonstrates support of [deprecated] Waveform Audio API for multiple playback streams.

Depending on command line parameters, the application starts threads to open audio hardware using separate waveOutOpen call and stream one or more generated sine waves:

  • 1,000 Hz sine wave as 22,050 Hz, Mono, 16-bit PCM (command line parameter “a”)
  • 5,000 Hz sine wave as 32,000 Hz, Mono, 16-bit PCM (command line parameter “b”)
  • 15,000 Hz sine wave as 44,100 Hz, Mono, 16-bit PCM (command line parameter “c”)
Check(waveOutOpen(&hWaveOut, WAVE_MAPPER, &WaveFormatEx, NULL, NULL, CALLBACK_NULL));
ATLASSERT(hWaveOut);
WAVEHDR* pWaveHeader;
HGLOBAL hWaveHeader = (WAVEHDR*) GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, sizeof *pWaveHeader + WaveFormatEx.nAvgBytesPerSec * 10);
pWaveHeader = (WAVEHDR*) GlobalLock(hWaveHeader);
ATLENSURE_THROW(pWaveHeader, E_OUTOFMEMORY);
pWaveHeader->lpData = (LPSTR) (BYTE*) (pWaveHeader + 1);
pWaveHeader->dwBufferLength = WaveFormatEx.nAvgBytesPerSec * 10;
//pWaveHeader->dwUser = 
pWaveHeader->dwFlags = 0;
pWaveHeader->dwLoops = 0;
#pragma region Generate Actual Data
{
    SHORT* pnData = (SHORT*) pWaveHeader->lpData;
    SIZE_T nDataCount = pWaveHeader->dwBufferLength / sizeof *pnData;
    for(SIZE_T nIndex = 0; nIndex < nDataCount; nIndex++)
    pnData[nIndex] = (SHORT) (32000 * sin(1.0 * nIndex / WaveFormatEx.nSamplesPerSec * nFrequency * 2 * M_PI));
}
#pragma endregion 
Check(waveOutPrepareHeader(hWaveOut, pWaveHeader, sizeof *pWaveHeader));
Check(waveOutWrite(hWaveOut, pWaveHeader, sizeof *pWaveHeader));
GlobalUnlock(hWaveHeader);

The operating system is supposed to mix the waves, which can be easily perceived taking place. It is possible to run the application with multiple waveforms within a process, e.g. “abc” command line parameter, and/or start multiple instances of the application.

A binary [Win32] and partial Visual C++ .NET 2010 source code are available from SVN.

Utility Clearance: Generate PCM .WAV File

GeneratePcmWavFile tool is generating PCM .WAV files with requested parameters, silent or with a sine wave data. The utility uses WavDest SDK Sample as a multiplexer, so it is expected to be available.

It is possible to define the following audio data parameters:

  • sampling frequency, number of samples per second, such as 44100 or 48000
  • number of channels; the utility does not constrain this to be stereo or 5.1, it will be able to create 64 or 128 channel audio data as well
  • 8 or 16 bit audio samples
    • 16-bit PCM only: sine wave signal parameters, frequency in Hz and amplitude/loudness relative to full scale, that is 0 dB is maximal loudness, and an argument of 23 will result in -23 dB loud audio (such as -23 dbFS, also see EBU R128 Specification, the signal depending on frequency may be used a reference source for normalized -23 LUFS audio)
  • file duration in seconds
Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation.  All rights reserved.

C:\>GeneratePcmWavFile.exe
Syntax: GeneratePcmWavFile <options> <output-path>
  /s:N: Sampling Rate N, Hz
  /c:N: Channel Count N
  /b:N: Sample Bit Count N, 8 or 16
  /t:N: Length N, seconds
  /f:N: Sine Signal Frequency N, Hz
  /l:N: Sine Signal Loudness N, dB below full scale
  /n:N: Noise Signal Loudness N, dB below full scale

A binary [Win32] and partial Visual C++ .NET 2010 source code are available from SVN.

UPDATE: An extra /n parameter lets the application add random noise within provided loudness parameter.

Utility Clearance: Artificial CPU Load

The LoadCpu tool creates one or more threads to waste CPU cycles and emulate slower environment, such as for testing and troubleshooting. There has been a great deal of similar tools out there, and this one in particular is convenient/special as it takes process affinity mask as a parameter.

That is, /a:NN defines affinity mask, e.g. 5 for 1st and 3rd CPU (two threads), and /r:MM defines [roughly] CPU load time in percent.

Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation.  All rights reserved.

C:\>loadcpu /a:5 /r:25
System Affinity Mask: 0xff
Process Affinity Mask: 0x05
Rate: 25%

A binary [Win32] and partial Visual C++ .NET 2010 source code are available from SVN.