The interesting part with live WebM Media Foundation media source I mentioned in the previous post is that the whole thing works great on… Raspberry Pi 3 Model B+ running Windows 10 IoT Core (RaspberryPi 3B+ Technical Preview Build 17661).
Windows 10 IoT has quite the same Media Foundation infrastructure as in other Universal Windows Platform environments (Desktop, Xbox, HoloLens) including the core API, primitives, support in XAML MediaElement
(MediaPlayerElement
). There is no DirectX support on Raspberry Pi 3 Model B+ and video delivery fails, however this is a sort of known/expected problem with the Technical Preview build. Audio playback is okay.
The picture above is taken on C# UWP application (that’s ARM platform) running a MediaPlayerElement
control taking live audio signal from network using a Windows.Networking.Sockets.MessageWebSocket
connection.
A custom (the platform does not have a capable primitive out of the box) WebM live media source forwards the signal to media element for low latency audio playback. The codec is Opus and, yes, stock Media Foundation audio decoder MFT decodes the signal just fine.