Author: Roman

Resource-Efficient Speech Gating: Leveraging Dolby Dialog Intelligence

We recently came across an article https://lnkd.in/dx2ZUgZX discussing the use of Dolby Laboratories Dialog Intelligence for speech gating. This technology addresses a challenge we’ve encountered in the past, involving standards like ITU-R BS.1770 https://lnkd.in/dhVSRTRB and related methods. The article provides detailed technical information and references, allowing us to focus on the practical implications.

We had reference Dolby Dialog Intelligence source code as a departure point, and we applied the code to live audio streams we already handled. The primary outcome of this processing is the ability to confidently determine whether content contains speech or not. While the Dolby source code was relatively straightforward to integrate, it had some performance limitations. It worked, but the resource consumption didn’t align well with other processing requirements.

Before requesting production-ready implementation from Dolby, our customer allowed us to investigate further. We discovered that the initial part of the processing involved downsampling the audio signal to 16 kHz. By replacing this step with a proper #audio resampler and ensuring that it didn’t affect the speech detection algorithm’s output, we achieved a production-ready speech gating solution: processing complexity was reduced by an order of magnitude.

Speech gating plays a crucial role in determining the audio loudness of broadcasted content. Compliance requirements now demand accurate loudness measurements, preventing any manipulation or cheating with audio levels.

Microsoft’s MPEG-DASH client implementation inaccurately handles SSR flavor of streaming media

Recent additions to MPEG-DASH specification (ISO/IEC 23009-1 5th ed., AMD3; also SCTE 214-6) offer new ways to implement low-latency low-delay playback: using so called Segment Sequence Representations (SSR). MPGE-DASH manifests advertise this flavor of data by including a respective EssentialProperty. Before Shaka Player Demo added support for this technology, they ignored the respective adaptation set…

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Demo: GPU shader Sobel filter and video capture with Media Foundation Capture Engine API

Back to some experiments… The current video capture API in Windows is Media Foundation Capture Engine API (AKA IMFCaptureEngine and mfcaptureengine.h). Media Foundation is layered: you can work at lower level with video capture Media Sources, but if you don’t want to go into details you have the Capture Engine. The application continues a good…

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Media Foundation Chronicles: Lost and Found

In the years 2009 to 2011, engineers from the Microsoft Media Foundation Team shared a series of blog posts containing sample code related to the hashtag#MediaFoundation API — a successor to the venerable hashtag#DirectShow.

At that time, there was a scarcity of sample source code specifically addressing this topic. Unfortunately, the passage of time and various transformations of blog sites and the Microsoft website took their toll. The original blog posts suffered, and although they were eventually recovered and reinstated as part of the team blog archive https://lnkd.in/drKBW5tW, the source code associated with those posts vanished entirely. The links now led to the dreaded HTTP 404 “Not Found” error.

However, our quest for historical preservation and the benefit of those who remain curious led us to a solution. We unearthed the missing source code and deposited it into a GitHub repository https://lnkd.in/dXRi9PZF. There, it resides — a testament to the past and a resource for those who still harbor interest in the intricacies of the Windows Media Foundation API.

Feel free to explore the repository and delve into the code. After all, sometimes even lost fragments of the digital realm can find their way back home. ????????

Streaming Games to Any Device

In the past, GeekWire featured an article https://lnkd.in/d8FMf3mH on Rainway — a prominent Seattle startup with an ambitious mission: streaming games to any device.

Our role in this endeavor was to contribute essential components to Rainway’s game streaming technology. Among these, a pivotal piece involved transforming the audiovisual content generated by standard games into a format compatible with hashtag#HTML5. Our primary objective was to extend the gaming experience to remote web browsers.

To achieve this, we repurposed our existing technology and developed a subsystem, which efficiently converted monitor video into an H.264/AVC data stream, meticulously packaged for compatibility with HTML5 Media Source Extensions (hashtag#MSE). Through hashtag#WebRTC transmission, this stream seamlessly reached remote systems and integrated into web browsers.

Throughout our journey, we engaged in thoughtful experiments. Should audio be part of a joint stream with video, or should it be delivered separately? We delved into format intricacies and explored novel ideas. Notably, while some debated the idea of video remaining entirely within the GPU realm, including video encoding, we had already implemented this with production-quality results back in 2017.

The outcome was groundbreaking software that facilitated desktop Windows gaming streaming to HTML5 browsers, mobile devices, and even hashtag#Xbox consoles. ????????

Digital Whirlwinds: The Yahoo Supplier Chronicles

Once upon a time, our humble software development venture in Ukraine found itself rubbing shoulders with the bigwigs. Yes, you read that right — we became a Yahoo supplier. How did this unlikely match come to be? Buckle up, because it’s quite the ride.

Picture this: pre-COVID days, when online collaboration was our jam. We were a distributed team, working seamlessly across digital realms. And then, fate knocked on our virtual door. The company we served — a success story in its own right — got swept up in the whirlwind of mergers and acquisitions. Enter Oath, the grand orchestrator behind the scenes. They scooped up not just one, but a whole constellation of brands: Yahoo, AOL, Verizon Media Platform, and more.

Now, here’s where the plot thickens. Our status as a supplier shifted gears. From serving a modest-sized company, we suddenly found ourselves in the global spotlight. Yep, we leveled up — from local hero to international player. Our mission? Keep those wheels turning, operations humming, and pixels dancing across screens.

But life is a series of chapters, and ours took a turn. The acquired company? Well, it vanished into the ether, dissolved within the giant’s belly. Poof! No more product, no more legacy. Just memories and a faint echo of Yahoo yodels.

And so, we closed that chapter, turned the page, and set sail toward new horizons. But deep down, we’ll always cherish our Yahoo days — the underdog who danced with giants. ????????

There you have it — a snippet from our software saga. Who knew lines of code could lead to such adventures? ?????????