Tag: Direct3D 11

Reference Signal Source: Direct3D 11 awareness

A few updates to DirectShowReferenceSource module, it’s Media Foundation video Media Source related part today. First, the video media source is now handling restarts from paused state correctly and resumes frame generation from proper position (not from zero as before). Second, the video media source is now Direct3D 11 aware. That is, when it participates…

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Video Processor MFT scaling bug

Let us break the silence with a fresh Media Foundation bug. D3D11 WARNING: ID3D11DeviceContext::PSSetShaderResources: Resource being set to PS shader resource slot 0 is inaccessible because of a previous call to ReleaseSync or GetDC. [ STATE_SETTING WARNING #7: DEVICE_PSSETSHADERRESOURCES_HAZARD] A Direct3D 11 enabled instance of Video Processor MFT is doing something wrong with the data…

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