Tag: H.264

AMD’s three ways to spell “enhancement”

From AMD AMF SDK documentation, AMF_Video_Encode_API.pdf: The typos are not a big deal for development, even though the symbol with the typo is a shortcut to a string with the same typo: #define AMF_VIDEO_ENCODER_NUM_TEMPORAL_ENHANCMENT_LAYERS L”NumOfTemporalEnhancmentLayers” The SDK offers a good frontend to AMD VCE hardware encoders, however there are a few unfortunate problems: documentation is…

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NVIDIA H.264 Encoder Media Foundation Transform’s REGDB_E_CLASSNOTREG

For already years Nvidia’s H.264 video encoder Media Foundation Transform has been broken giving REGDB_E_CLASSNOTREG “Class not registered” failure in certain circumstances, like main display is not the one connected to Nvidia video adapter. As simple as this: CoInitialize(NULL); MFStartup(MF_VERSION); class __declspec(uuid(“{60F44560-5A20-4857-BFEF-D29773CB8040}”)) CFoo; // NVIDIA H.264 Encoder MFT CComPtr<IMFTransform> pTransform; const HRESULT nCoCreateInstanceResult = pTransform.CoCreateInstance(__uuidof(CFoo));…

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Bug in Media Foundation MPEG-4 File Source related to timestamping video frames of a fragmented MP4 file

Some recent update in Media Foundation platform introduced a new bug related to fragmented MP4 files and H.264 video. The bug shows up consistently with file versions: mfplat.dll – 10.0.14393.351 (rs1_release_inmarket.161014-1755)    15-Oct-16 05:48 mfmp4srcsnk.dll – 10.0.14393.351 (rs1_release_inmarket.161014-1755)    15-Oct-16 05:45 The nature of the problem is that MPEG-4 File Source is incorrectly time stamping the data:…

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Applying Hardsubs to H.264 Video with GPU

Video adapters currently offer a range of services which enables transcoding of H.264 content with certain modifications (including but not limited to flexible overlays, scaling, mirroring, effects and filters) end-to end on GPU keeping data as DirectX Graphics Infrastructure resource at all processing stages. Such specialized processing capabilities are pretty powerful compared to traditional CPU…

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