Tag: Video

Anniversary Webcam Saga: It’s clear who’s guilty, now what to do? (Updated)

As new and new people discover the Windows 10 Anniversary Update breaking changes (expectedly running mad), let’s reiterate the possible solutions: You don’t like the idea that video sharing service adds latency, and adds man-in-the-middle access/spying over a video feed. See #6 below. You are consuming raw video from camera using one of the uncompressed…

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Video Capture in Windows 10 Anniversary Update Again: MJPG is still here but hidden by new Frame Server thing

The problem with video capture issues looks more or less clear. As explained by Mike M here, the breaking changes in Windows 10 Anniversary Update are caused by intentional redesign of the platform that enable shared access to video capture devices. … it is now possible for multiple applications to access the camera in ways…

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Video Capture Issues with Windows 10 Anniversary Update

Windows 10 Anniversary Update brought a breaking change that removed, in many cases, hardware compressed video formats from video capture APIs, even though the devices themselves are known to have respective capabilities. DirectShow MJPEG frame type in USB cameras is not working after Windows 10 anniversary update (1607) Webcam MJPG capture streams are unavailable on…

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Untweetable Video

Two H.264 MP4 files, close one to another. The files are playable, a sort of: Windows desktop players (except Media Foundation based), QuickTime, Android and iOS devices play them. The files are not flawless but make sense, hence the glitches. There is a problem with the second file, which is rejected by Twitter “Your media…

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Little known DirectShow VMR-7 snapshot problem

There is so little information about this problem (not really a bug, rather a miscalculation) out there because it is coming up with customized Video Mixing Renderer Filter 7 and there is no problem with straightforward use. In windowless mode the renderer is accepting media samples and displays them as configured. IVMRWindowlessControl::GetCurrentImage method is available…

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Reference Signal Source: Unity 3D Integration

This is not really practical – just some fun stuff and attempt to make use of a readily available code snippet. So… reference signal in Unity 3D game engine through Media Foundation and Direct3D 11. It is basically Low-Level Native Plugin example project (limited to Direct3D 11 and Visual Studio 2015), which works together with…

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