Tag: DMO

Private DMO

Started as Is it possible to use local component in DLL? on microsoft.public.vc.atl newsgroup. The question is to embed a custom DirectX Media Object (DMO) into executable so that it is only available to proprietary application and not to entire system and could be reused in other applications. If in particular this DMO should be…

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How To: Implement DirectShow Filter using DirectX Media Object DMO (Part 5: In-Place Processing)

Previously on the topic: Part 1: Starting the Project Part 2: Video Processing Part 3: Persistence, Automation and Property Pages Part 4: Merit Due to the nature of the brightness and constract correction processing, it would make sense to combine and simplify processing to apply correction “in-place”, that is without copying data from input to…

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How To: Implement DirectShow Filter using DirectX Media Object DMO (Part 4: Merit)

Previously on the topic: Part 1: Starting the Project Part 2: Video Processing Part 3: Persistence, Automation and Property Pages The implemented so far filter/DMO shown a problem related to its unexpectedly high “importance” in the system with the symptom of “auto-insertion” the filter when it is not necessary. For example, let us render an…

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How To: Implement DirectShow Filter using DirectX Media Object DMO (Part 3: Persistence, Automation and Property Pages)

Previously on the topic: Part 1: Starting the Project Part 2: Video Processing The principal task of video processing is done but there are still things mandatory for the filter to be usable. First of all, a custom interface is required to be able to control the filter from higher level application and to adjust…

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How To: Implement DirectShow Filter using DirectX Media Object DMO (Part 1: Starting the Project)

This post is starting a step by step tutorial on writing a simple DirectShow filter using a simplified DirectX Media Objects (DMO) API. From the very scratch, the goal is to make a DirectShow/DMO video processing filter which implements video brightness and contrast correction. DirectX Media Objects are COM-based components. To implement a COM object…

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